我正在向播放一条简单的消息。。*。255(我的ip的最后一部分改为255),我正在试着听它。代码没有返回错误,但我没有收到任何东西。在wireshark中,我可以看到broacast被正确发送,但每次都有不同的端口(我不知道这是不是很重要)。这是我代码的一些部分。
Private Sub connect()
setip()
btnsend.Enabled = True
btndisconnect.Enabled = True
btnconnect.Enabled = False
receive()
txtmsg.Enabled = True
End Sub
Sub receive()
Try
SocketNO = port
rClient = New System.Net.Sockets.UdpClient(SocketNO)
rClient.EnableBroadcast = True
ThreadReceive = _
New System.Threading.Thread(AddressOf receivemessages)
If ThreadReceive.IsAlive = False Then
ThreadReceive.Start()
Else
ThreadReceive.Resume()
End If
Catch ex As Exception
MsgBox("Error")
End Try
End Sub
Sub receivemessages()
Dim receiveBytes As Byte() = rClient.Receive(rip)
Dim BitDet As BitArray
BitDet = New BitArray(receiveBytes)
Dim strReturnData As String = _
System.Text.Encoding.Unicode.GetString(receiveBytes)
MsgBox(strReturnData.ToString)
End Sub
Private Sub setip()
hostname = System.Net.Dns.GetHostName
myip = IPAddress.Parse(System.Net.Dns.GetHostEntry(hostname).AddressList(1).ToString)
ipsplit = myip.ToString.Split(".".ToCharArray())
ipsplit(3) = 255
broadcastip = IPAddress.Parse(ipsplit(0) & "." & ipsplit(1) & "." + ipsplit(2) + "." + ipsplit(3))
iep = New IPEndPoint(broadcastip, port)
End Sub
Sub sendmsg()
Dim msg As Byte()
MsgBox(myip.ToString)
sclient = New UdpClient
sclient.EnableBroadcast = True
msg = Encoding.ASCII.GetBytes(txtmsg.Text)
sclient.Send(msg, msg.Length, iep)
sclient.Close()
txtmsg.Clear()
End Sub
答案 0 :(得分:3)
This article似乎正在完成您正在尝试做的事情,并且很好地解释了代码中的大量注释。
答案 1 :(得分:1)
要侦听UDP端口,必须绑定端口。这是我使用的一些c#代码。它使用一个接收线程来轮询套接字以获取消息。
Socket soUdp_msg = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,ProtocolType.Udp);
IPEndPoint localIpEndPoint_msg = new IPEndPoint(IPAddress.Any, UdpPort_msg);
soUdp_msg.Bind(localIpEndPoint_msg);
然后在我的接收线程中
byte[] received_s = new byte[2048];
IPEndPoint tmpIpEndPoint = new IPEndPoint(IPAddress.Any, UdpPort_msg);
EndPoint remoteEP = (tmpIpEndPoint);
while (soUdp_msg.Poll(0, SelectMode.SelectRead))
{
int sz = soUdp_msg.ReceiveFrom(received_s, ref remoteEP);
tep = (IPEndPoint)remoteEP;
// do some work
}
Thread.Sleep(50); // sleep so receive thread does not dominate computer