我只是在尝试一个关于飞鸟的AI教程,我完美地创建了游戏部件并对其进行了测试,并且显示器也可以正常工作,但是当我按照该教程实现AI部件时,显示全部变为黑色,但是在终端(Pycharm)中没有显示任何错误。它表明该过程已完成,没有任何错误,我检查了我的图像文件夹是否在正确的目录中,或者一切都很好,但是我的显示仍然是黑色
import pygame
import neat
import os
import random
pygame.font.init()
WIN_WIDTH = 500
WIN_HEIGHT = 690
GEN = 0
BIRD_IMG = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"G:/Sprites/FLAPPY BIRD", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join(r"G:/Sprites/FLAPPY BIRD", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join(r"G:/Sprites/FLAPPY BIRD", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join(r"G:/Sprites/FLAPPY BIRD", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join(r"G:/Sprites/FLAPPY BIRD", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join(r"G:/Sprites/FLAPPY BIRD", "bg.png")))
STAT_FOUNT = pygame.font.SysFont("comicsans", 50)
class Bird:
IMG = BIRD_IMG
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMG[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel * self.tick_count + 1.5 * self.tick_count ** 2
if d >= 16:
d = 16
if d < 0:
d-= 2
self.y = self.y + d
if d < 0 or self.y < self.height +50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMG[0]
elif self.img_count < self.ANIMATION_TIME *2:
self.img = self.IMG[1]
elif self.img_count < self.ANIMATION_TIME *3:
self.img = self.IMG[2]
elif self.img_count < self.ANIMATION_TIME *4:
self.img = self.IMG[1]
elif self.img_count == self.ANIMATION_TIME *4 + 1:
self.img = self.IMG[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMG[1]
self.img_count = self.ANIMATION_TIME *2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center = self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
class Pipes:
GAP = 200
VEL = 5
def __init__(self, x):
self.x = x
self.height = 0
self.top = 0
self.bottom = 0
self.PIPE_TOP = pygame.transform.flip(PIPE_IMG, False, True)
self.PIPE_BOTTOM = PIPE_IMG
self.passed = False
self.set_height()
def set_height(self):
self.height = random.randrange(50, 450)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP
def move(self):
self.x -= self.VEL
def draw(self, win):
win.blit(self.PIPE_TOP, (self.x, self.top))
win.blit(self.PIPE_BOTTOM, (self.x, self.bottom))
def collide(self, bird):
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
t_point = bird_mask.overlap(top_mask, top_offset)
if t_point or b_point:
return True
return False
class Base:
VEL = 5
WIDTH = BASE_IMG.get_width()
IMG = BASE_IMG
def __init__(self,y):
self.y = y
self.x1 = 0
self.x2 = self.WIDTH
def move(self):
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WIDTH < 0:
self.x1 = self.x2 + self.WIDTH
if self.x2 + self.WIDTH < 0:
self.x2 = self.x1 +self.WIDTH
def draw(self, win):
win.blit(self.IMG, (self.x1, self.y))
win.blit(self.IMG, (self.x2, self.y))
def draw_window(win, birds, pipes, base, score, gen):
win.blit(BG_IMG, (0, 0))
for pipe in pipes:
pipe.draw(win)
text = STAT_FOUNT.render("Score: " + str(score), 1, (255, 255, 255))
win.blit(text, (WIN_WIDTH - 10 - text.get_width(), 10))
text = STAT_FOUNT.render("Gen: " + str(gen), 1, (255, 255, 255))
win.blit(text, (10, 10))
base.draw(win)
for bird in birds:
bird.draw(win)
pygame.display.update()
def main(genomes, config):
birds = []
nets = []
ge = []
global GEN
GEN += 1
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
birds.append(Bird(230, 350))
g.fitness = 0
ge.append(g)
pipes = [Pipes(600)]
base = Base(620)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
score = 0
clock = pygame.time.Clock()
game = True
while game:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game = False
pygame.quit()
quit()
pipe_ind = 0
if len(birds) > 0:
if len(pipes) > 1 and birds[0].x > pipes[0].x + pipes[0].PIPE_TOP.get_width():
pipe_ind = 1
else:
break
for x, bird in enumerate(birds):
bird.move()
ge[x].fitness += 0.1
output = nets[x].activate(bird.y, abs(bird.y - pipes[pipe_ind].height), abs(bird.y - pipes[pipe_ind].bottom))
if output[0] > 0.5:
bird.jump()
add_pipe = False
rem = []
for pipe in pipes:
for x, bird in enumerate(birds):
if pipe.collide(bird):
ge[x].fitness -= 1
birds.pop(x)
nets.pop(x)
ge.pop(x)
if not pipe.passed and pipe.x < bird.x:
pipe.passed = True
add_pipe = True
if pipe.x + pipe.PIPE_TOP.get_width() < 0:
rem.append(pipe)
pipe.move()
if add_pipe:
score += 1
for g in ge:
g.fitness += 5
pipes.append(Pipes(600))
for r in rem:
pipes.remove(r)
for x, bird in enumerate(birds):
if bird.y + bird.img.get_height() >= 620 or bird.y < 0:
birds.pop(x)
nets.pop(x)
ge.pop(x)
base.move()
draw_window(win, birds, pipes, base, score, GEN)
def run(config_path):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction, neat.DefaultSpeciesSet,
neat.DefaultStagnation, config_path)
p = neat.Population(config)
p.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
p.add_reporter(stats)
winner = p.run(main, 50)
if __name__ == "__main__":
local_dir = os.path.dirname(__file__)
config_patn = os.path.join(local_dir, "NEAT.txt")
run(config_patn)
我基本上将所有文本复制并粘贴到链接文件中
任何帮助