我正在为扫雷程序编写代码,但我不断收到一条错误消息,指出“ pyimage1”不存在。我怀疑该错误源自“ def frame”和/或“ class control”。我已经看到其他人发布了类似的问题,但无济于事。图像本身block.png和flag.png没有损坏。以前的测试表明,它可以工作,但是当我集成了多个窗口(一个带有视觉效果,另一个带有控制按钮)时却开始失败
from tkinter import *
from tkinter import Canvas
from PIL import ImageTk, Image
from time import sleep
class ResizingCanvas(Canvas):
def __init__(self,parent,**kwargs):
Canvas.__init__(self,parent,**kwargs)
self.bind("<Configure>", self.on_resize)
self.height = self.winfo_reqheight()
self.width = self.winfo_reqwidth()
def on_resize(self,event):
# determine the ratio of old width/height to new width/height
wscale = float(event.width)/self.width
hscale = float(event.height)/self.height
self.width = event.width
self.height = event.height
# resize the canvas
self.config(width=self.width, height=self.height)
# rescale all the objects tagged with the "all" tag
self.scale("all",0,0,wscale,hscale)
class Minesweeper(Tk):
def __init__(self, master):
Tk.__init__(self)
fr = Frame(self)
fr.pack(fill=BOTH, expand=YES)
self.canvas = ResizingCanvas(fr, width=940, height=920, bg="black", highlightthickness=0)
self.count = 0
self.start = 0
self.newWindow = Toplevel(self.master)
self.app = Control(self, self.newWindow)
self.title("MineSweeper")
self.canvas.pack(fill=BOTH, expand=YES)
x1 = 20
y1 = 20
x2 = 80
y2 = 80
self.block_pic = PhotoImage(file='C:/Users/akiva/OneDrive/Desktop/akiva/Python Files/block.PNG')
self.flag_pic = PhotoImage(file='C:/Users/akiva/OneDrive/Desktop/akiva/Python Files/flag.PNG')
for k in range(14):
for i in range(15):
self.canvas.create_rectangle(x1, y1, x2, y2, fill='white')
x1 += 60
x2 += 60
x1 = 20
x2 = 80
y1 += 60
y2 += 60
def shift_image(self):
if self.count == 0:
Tk.canvas.itemconfig(self.block_pic, image=self.flag_pic)
def end(self):
self.start = 0
del self.block_pic
print("Game has ended")
self.after(2000, quit())
def frame(self):
self.start += 1
if self.start == 1:
x1 = 50
y1 = 50
for i in range(14):
for k in range(15):
self.canvas.create_image(x1, y1, image=self.block_pic)
x1 += 60
x1 = 50
y1 += 60
self.canvas.pack()
else:
print("Game has already started")
class Control(Toplevel):
def __init__(self, parent, master):
self.master = master
self.frame = Frame(self.master)
start_button = Button(self.frame, text="Start Game", command=parent.frame,)
stop_button = Button(self.frame, text="End Game", command=parent.end)
start_button.pack()
stop_button.pack()
self.quitButton = Button(self.frame, text='Quit', width=25, command=self.close_windows)
self.quitButton.pack()
self.frame.pack()
def close_windows(self):
self.master.destroy()
{{1}}