你好,我很陌生,正在尝试找出一个错误,但在此问题上我似乎找不到任何东西。下面是我当前的代码:
class Test extends StatefulWidget {
Test({Key key}) : super(key: key);
TestState createState() => TestState();
}
class TestState extends State<Test> with SingleTickerProviderStateMixin {
double circleOneFraction = 0.0;
Animation<double> circleOneAnimation;
AnimationController controller;
@override
void initState() {
//width = MediaQuery.of(context).size.width;
super.initState();
controller = AnimationController(
duration: const Duration(milliseconds: 500), vsync: this);
circleOneAnimation = Tween(begin: 0.0, end: 0.5).animate(controller)
..addListener(() {
setState(() {
circleOneFraction = circleOneAnimation.value;
});
});
controller.forward();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: MyPainter(circleOneFraction),
child: Container(),
willChange: true,
isComplex: true,
);
}
}
class MyPainter extends CustomPainter {
double circleOneFraction;
MyPainter(this.circleOneFraction);
@override
void paint(Canvas canvas, Size size) {
final heightOfPaint = size.height;
final widthOfPaint = size.width;
Paint paint = Paint();
Path mainBackground = Path();
mainBackground.addRect(Rect.fromLTRB(0, 0, widthOfPaint, heightOfPaint));
paint.color = colors.blueColor;
canvas.drawPath(mainBackground, paint);
//TEST
paint.color = Colors.white;
var circleOneCenter = Offset(0.25 * widthOfPaint, heightOfPaint * 1.1);
paint.style = PaintingStyle.fill;
canvas.drawCircle(circleOneCenter, circleOneFraction * widthOfPaint, paint);
var circleTwoCenter = Offset(0.8 * widthOfPaint, heightOfPaint * 1.1);
canvas.drawCircle(circleTwoCenter, widthOfPaint * 0.38, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return null;
}
}
我想使用CustomPainter小部件在屏幕底部绘制一个扩大的圆圈来制作动画。启动该应用程序时,我每毫秒就会收到一个错误(我认为是刷新背景。我收到的唯一错误消息类型是“断言失败:布尔表达式不能为空”。 我似乎无法用非常无法描述的错误消息找出问题出在哪里。 我希望有人能指出我的错误。
编辑:我确实看到了动画的展开,但是每毫秒都会弹出一个红色错误屏幕。
答案 0 :(得分:1)
没有像错误的确切输出那样的更多信息,我猜想这是导致错误的函数:
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return null; // Returning null instead of a bool.
}
此函数的返回应该是布尔值,并且无论函数调用如何,您始终返回null。由于您要覆盖基本函数,因此很可能会在您看不到的代码中调用它,从而导致错误。为该函数何时重绘创建一些有效的逻辑,或者我建议将其默认设置为false;
在Flutter文档中显示的CustomPainter类中的示例返回false。