我正在研究具有多个视图组件的音频播放器。 当我们在中间视图中的任意位置单击时,我添加了一种隐藏/显示顶视图和底视图的方法。
在运行正常之前,但是最近我再次尝试时,它只是将其关闭,不会再次触发onTapGesture
。
我相信与之前的唯一区别是,视图是在视图控制器中呈现的,而不是在视图控制器中被按下的。
我尝试对TapGesture()
使用onEnded()
的自定义手势,但结果相同。
我还尝试添加像[here] [1]这样的矩形。
struct PlayerView: View {
@ObservedObject private var playerState = PlayerState()
@Binding var isPlayerReduced: Bool
private let interfaceColor: Color = .gray//.black
private let interfaceOpacity: Double = 0.9
private let interfaceAnimationDuration: Double = 0.4
var body: some View {
ZStack(content: {
GeometryReader(content: { geometry in
VStack(content: {
if !self.playerState.isInterfaceHidden {
TopPlayerView(playerState: self.playerState,
isPlayerReduced: self.$isPlayerReduced)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
MiddlePlayerView(skipIntro: self.$playerState.skipIntro)
// Allow to spread the background zone for click purposes
.background(Color.clear)
// I want to have the middle under my TopPlayer and my BottomPlayer
.zIndex(-1)
.onTapGesture(perform: {
withAnimation(.easeInOut(duration: self.interfaceAnimationDuration)) {
self.playerState.isInterfaceHidden.toggle()
}
})
// .gesture(TapGesture()
// .onEnded({ _ in
// }))
if !self.playerState.isInterfaceHidden {
BottomPlayerView(playerState: self.playerState)
.padding(.bottom, geometry.safeAreaInsets.bottom)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
})
})
})
.background(Color.black)
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
我在这里有点主意,欢迎任何帮助!谢谢!
答案 0 :(得分:0)
好的,因此在触摸完此代码中的所有内容之后。我最终使它工作。
区别在于我将填充置于视图的位置。
我将填充切换到VStack
,而不是在VStack
中查看。
看来现在可以正常工作。
我在工作代码下方发布。
var body: some View {
ZStack(alignment: .center, content: {
GeometryReader(content: { geometry in
VStack(content: {
self.topMarker()
if !self.playerState.isInterfaceHidden {
TopPlayerView(playerState: self.playerState,
isPlayerReduced: self.$isPlayerReduced)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
MiddlePlayerView(skipIntro: self.$playerState.skipIntro)
// Allow to spread the background zone for click purposes
.background(Color.white.opacity(0.00000001))
// I want to have the middle under my TopPlayer and my BottomPlayer
.zIndex(-1)
.onTapGesture(perform: {
withAnimation(.easeInOut(duration: self.interfaceAnimationDuration)) {
self.playerState.isInterfaceHidden.toggle()
}
})
if !self.playerState.isInterfaceHidden {
BottomPlayerView(playerState: self.playerState)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
})
.padding(.top, 8)
.padding(.bottom, geometry.safeAreaInsets.bottom)
})
})
.background(Color.black)
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("")
.navigationBarHidden(true)
}
说实话,我不知道这里有什么区别... 即使在视图调试器中也没有区别。