我正在用p5 lib编写一个小JS Zombie游戏。当您单击“僵尸”时,它应该计入点击;而当您错过一个时,它应该计入。但是,当阵列中有10个左右的僵尸时,每次点击给出10个结果。看起来很简单,但到目前为止我一直在解决这个问题。在用庞大的代码弄乱游戏之前,我需要一个适当的解决方案。 THX寻求帮助
git config core.ignoreCase # check its value
git config --global core.ignoreCase true # set it globally
// object storing arrays
let zom = [];
let hb = 25;
// player info and ui
;
let hits = 0;
let missed = 0;
function setup() {
let cnv = createCanvas(600, 300, P2D);
let pos = createVector((width / 2), (height / 2));
// zombie spawnpoints
let zp0 = createVector(height / 4 + 35, height / 3);
let zp1 = createVector(width - 35, height / 2);
zom.push(new Zombie(zp0));
zom.push(new Zombie(zp1));
}
function draw() {
background(220);
fill(0);
text("hits: " + hits, 10, 10);
text("missed: " + missed, 10, 20);
for (let i = 0; i < zom.length; i++) {
zom[i].move();
zom[i].show();
}
}
function Zombie(pos) {
this.pos = pos;
Zombie.prototype.move = function() {
this.pos.x += 0.2;
if (this.pos.x > width + hb) {
this.pos.x = -hb
}
}
Zombie.prototype.show = function() {
circle(this.pos.x, this.pos.y, hb);
}
}
function mouseClicked() {
hitBox();
}
function hitBox() {
let mx = mouseX;
let my = mouseY;
for (let i = 0; i < zom.length; i++) {
if (mx > zom[i].pos.x - hb &&
mx < zom[i].pos.x + hb &&
my > zom[i].pos.y - hb &&
my < zom[i].pos.y + hb) {
hits += 1;
} else {
missed += 1;
}
}
}
答案 0 :(得分:0)
我认为您的问题是,您只需单击一下即可遍历所有僵尸,并将其设置为每+1个未命中或+1个命中。
您应该有一种方法可以返回命中率或未命中率,并且可以计算+1未命中或+1命中率。
这是一个伪示例:
mouseclick...{
if(isHit()){
hits+= 1
}else{
missed+=1
}
}
function isHit(){
let mx = mouseX;
let my = mouseY;
for (let i = 0; i < zom.length; i++) {
if (mx > zom[i].pos.x - hb &&
mx < zom[i].pos.x + hb &&
my > zom[i].pos.y - hb &&
my < zom[i].pos.y + hb) {
return true
}
}
return false
}
答案 1 :(得分:0)
您要做的是,如果任何僵尸被击中,则增加hits
;如果 all 未击中,则增加missed
>僵尸。为此,您可以循环遍历所有僵尸,并在遇到任何僵尸后立即计数一次命中;如果您完成了整个循环并且没有命中,则计算未命中次数
function hitBox() {
const mx = mouseX;
const my = mouseY;
for (let i = 0; i < zom.length; i++) {
if (mx > zom[i].pos.x - hb &&
mx < zom[i].pos.x + hb &&
my > zom[i].pos.y - hb &&
my < zom[i].pos.y + hb)
{
// Count the hit and return from the function if this zombie was hit
hits += 1;
return;
}
// We'll only reach this line if the loop completed
// without counting a hit and returning.
// In that case, this was a miss.
missed += 1;
}
}
此确实假定一次只能击中一个僵尸(两个僵尸不能占据相同的空间)