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时间:2011-06-13 18:07:58

标签: c++ pointers vector declaration sfml

所以我在完成一本介绍性的书之后尝试了一些C ++,然后我就陷入了困境。我已经创建了一个对象矢量,每个对象都有一个SFML圆对象作为成员,我希望main()去绘制这些圆。该向量称为theBoard,但当我尝试访问它时,我收到以下错误消息:

error: request for member 'theBoard' in 'GameBoard', which is of non-class type 'Board*'
error: 'theBoard' was not declared in this scope

我是新手(来自两年的Python),所以我确定我在某处犯了一个错误。以下是创建电路板的相关代码:

class Board
{
public:
    //These are the member functions.
    Board();
    ~Board();
    vector<Space*> CreateBoard();
    //This will be the game board.
    vector<Space*> theBoard;
    //These clusters represent the waiting areas for pieces not yet in the game.
    vector<Space*> Cluster1;
    vector<Space*> Cluster2;
    vector<Space*> Cluster3;
private:
    //These integers represent the number of spaces on each row, starting at the top     (which is row [0])
    vector<int> RowNums;
};

Board::Board()
{
    //Fill in RowNums with the right values.
    RowNums.push_back(1);
    RowNums.push_back(17);
    RowNums.push_back(2);
    RowNums.push_back(17);
    RowNums.push_back(1);
    RowNums.push_back(1);
    RowNums.push_back(5);
    RowNums.push_back(2);
    RowNums.push_back(7);
    RowNums.push_back(2);
    RowNums.push_back(11);
    RowNums.push_back(3);
    RowNums.push_back(17);
    RowNums.push_back(4);
    RowNums.push_back(17);
    //Then, create the board.
    theBoard = CreateBoard();
}

CreateBoard()是一个非常非常长的函数,它返回一个指向Space对象的指针向量。我怀疑这里有一个问题,因为当我尝试访问main()中的Space对象的圆圈成员时,我得到的唯一错误信息。在我看来,好像我已在相关范围内声明theBoard,即作为Board类的数据成员。

我的main()函数,如果它很重要:

int main()
{
    //This sets up the display window.
    sf::RenderWindow App(sf::VideoMode(1200, 900, 32), "Malefiz");

    //This creates the board on the heap, and a pointer to it.
    Board* GameBoard = new Board();

    cout << "Board made.";

    //This is the game loop.
    while(App.IsOpened())
    {
        //This is used to poll events.
        sf::Event Event;
        while(App.GetEvent(Event))
        {
            //This closes the window.
            if(Event.Type == sf::Event::Closed)
            {
                App.Close();
            }
        }

        //This gets the time since the last frame.
        //float ElapsedTime = App.GetFrameTime();

        //This fills the window with black.
        App.Clear(sf::Color(200, 200, 125));
        //This draws the places into the window.
        for(int i = 0; i < GameBoard.theBoard.size(); ++i)
        {
            App.Draw(GameBoard.*theBoard[i].m_Circle);
        }
        //This displays the window.
        App.Display();
    }

    return EXIT_SUCCESS;
}

4 个答案:

答案 0 :(得分:6)

main()函数中,GameBoardBoard *,而不是Board。因此,要访问成员,您需要使用->而不是.。 e.g:

GameBoard->theBoard.size()

[有些人(我就是其中之一)喜欢用前导pptr前缀来命名他们的指针变量,以便明确地明白这种烦恼。< / EM>

答案 1 :(得分:4)

GameBoard是指向Board对象的指针,因此您需要使用“ - &gt;”运算符而不是“。”运算符访问其任何成员变量或方法。

答案 2 :(得分:3)

GameBoard是一个指针,所以语法应为:

 for(int i = 0; i < GameBoard->theBoard.size(); ++i)
 {
        App.Draw((GameBoard->theBoard[i])->m_Circle);
 }

由于theBoard的元素也是指针,所以在访问m_Circle时我使用了指针符号。

答案 3 :(得分:3)

如果你仔细阅读,错误是非常明确的:

error: request for member 'theBoard' in 'GameBoard', which is of non-class type 'Board*'
error: 'theBoard' was not declared in this scope

第一行告诉您,您有一个指向Board对象的指针,并且您正在尝试直接访问成员。那就是:

Board *p = ...
p.theBoard;     // Error, should be p->theBoard, as p is a pointer

另请注意,GameBoard.*theBoard[i].m_Circle可能不是您想要的,您可能想要(我猜是因为缺少重要的部分),例如GameBoard->theBoard[i]->m_Circle