我正在尝试在SwiftUI中创建一个简单的游戏,并且我试图获得与navigationView类似的向后滑动手势,但没有将我的视图放入NavigationView中。由于这是一个游戏,因此添加naviagationView会显得不合适。
这是我到目前为止所拥有的:
struct SwipingView : View {
@State private var dragAmount = CGSize.zero
@GestureState private var position = CGSize.zero
func addToPosition(translation:CGSize) -> CGSize {
return CGSize(width: dragAmount.width + translation.width, height: dragAmount.height + translation.height)
}
var body: some View{
return ZStack(){
Rectangle().fill(Color.red).frame(width: 100, height:400).scaleEffect(x:5,y:1,anchor: .leading)
.offset(x: 190)
.offset(x: addToPosition(translation: position).width )
.gesture(
DragGesture(minimumDistance: 20)
.updating(self.$position){ value, state, translation in
state = value.translation
}
.onEnded{ value in
if value.translation.width > 50 {
guard position.width + self.addToPosition(translation: CGSize(width:330, height:0)).width < 330-1 else {
return print("too far right")
}
self.dragAmount = self.addToPosition(translation: CGSize(width:330, height:0))
} else {
guard position.width + self.addToPosition(translation: CGSize(width:-330, height:0)).width > -330-1 else {
return print("too far left")
}
self.dragAmount = self.addToPosition(translation: CGSize(width:-330, height:0))
}
}
)
}.animation(Animation.linear)
}
}
我还是个新手,所以即使我已经看过堆栈溢出并且找不到我想要的东西,我还是可能会缺少一些明显的信息。
这是它的外观。如您所见,我可以从视图的任何位置滑动视图,但是我想仅向左滑动,甚至只是向左滑动第一个5%。>
答案 0 :(得分:1)
这里是可能的解决方案-想法是将手势附加到需要的左侧宽度尽可能大的叠加层上。经过Xcode 12 / iOS 14的测试
注意:在演示中,活动区域设置为Color.blue
而非Color.clear
,以提高可见度
struct SwipingView : View {
@State private var dragAmount = CGSize.zero
@GestureState private var position = CGSize.zero
func addToPosition(translation:CGSize) -> CGSize {
return CGSize(width: dragAmount.width + translation.width, height: dragAmount.height + translation.height)
}
var body: some View{
return ZStack(){
Rectangle().fill(Color.red).frame(width: 100, height:400).scaleEffect(x:5,y:1,anchor: .leading)
.overlay(Color.clear.frame(width: 40) // << make width as needed
.contentShape(Rectangle())
.gesture(
DragGesture(minimumDistance: 20)
.updating(self.$position){ value, state, translation in
state = value.translation
}
.onEnded{ value in
if value.translation.width > 50 {
guard position.width + self.addToPosition(translation: CGSize(width:330, height:0)).width < 330-1 else {
return print("too far right")
}
self.dragAmount = self.addToPosition(translation: CGSize(width:330, height:0))
} else {
guard position.width + self.addToPosition(translation: CGSize(width:-330, height:0)).width > -330-1 else {
return print("too far left")
}
self.dragAmount = self.addToPosition(translation: CGSize(width:-330, height:0))
}
}
), alignment: .leading)
.offset(x: 190)
.offset(x: addToPosition(translation: position).width )
}.animation(Animation.linear)
}
}