我构建了一个自定义计时器小部件,并通过main.dart文件进行调用。我的计时器窗口小部件实质上接受了一个参数totalDuration,并使用该参数开始运行计时器。在main.dart文件中,我创建了一个名为counter的变量,并将其作为值传递给totalDuration。到这里为止一切正常。现在,当我创建一个按钮时,单击该按钮会增加计数器变量并调用setState方法,我的计数器变量正在增加,但未重建窗口小部件。为什么会这样,我该如何解决这个问题?作为参考,我在这里附加了我的主文件和计时器文件中的代码。
main.dart
import 'package:flutter/material.dart';
import 'package:flutter_app_test_counter/timer.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 60;
void _incrementCounter() {
setState(() {
print(_counter);
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Expanded(
child: Timer(
totalDuration: _counter,
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
timer.dart
import 'dart:ui';
import 'package:flutter/material.dart';
class Timer extends StatefulWidget {
final int totalDuration;
const Timer({Key key, this.totalDuration}) : super(key: key);
@override
_Timer createState() => _Timer();
}
class _Timer extends State<Timer> with TickerProviderStateMixin {
double _progress = 0.0;
bool _reversed = true;
bool _stopped = false;
Duration duration;
Animation<double> animation;
AnimationController controller;
String get _timeRemaining {
if (controller.lastElapsedDuration != null) {
duration = _reversed
? controller.duration - controller.lastElapsedDuration
: controller.lastElapsedDuration + Duration(seconds: 1);
}
return '${(duration.inHours).toString().padLeft(2, '0')}:${(duration.inMinutes % 60).toString().padLeft(2, '0')}:${(duration.inSeconds % 60).toString().padLeft(2, '0')}';
}
@override
void initState() {
super.initState();
controller = AnimationController(
vsync: this,
duration: Duration(seconds: widget.totalDuration),
);
animation = Tween(begin: 1.0, end: 0.0).animate(controller)
..addListener(() {
setState(() {
_progress = animation.value;
});
});
controller.forward();
}
@override
void dispose() {
controller.dispose();
_stopped = !_stopped;
super.dispose();
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () => _reversed = !_reversed,
child: Scaffold(
body: CustomPaint(
painter:
ShapePainter(progress: _progress, timeRemaining: _timeRemaining),
child: Container(),
),
),
);
}
}
class ShapePainter extends CustomPainter {
double progress;
String timeRemaining;
ShapePainter({this.progress, this.timeRemaining});
@override
void paint(Canvas canvas, Size size) {
final rectBounds = Rect.fromLTRB(0, 0, size.width, size.height);
final rectPaint = Paint()
..strokeWidth = 1
..style = PaintingStyle.fill
..color = Colors.orange;
canvas.drawRRect(
RRect.fromRectAndRadius(rectBounds, Radius.circular(10)),
rectPaint,
);
var paintProgressBar = Paint()
..color = Colors.white
..strokeWidth = 6
..strokeCap = StrokeCap.round;
Offset progressStartingPoint = Offset(42, size.height - 60);
Offset progressEndingPoint = Offset(size.width - 42, size.height - 60);
canvas.drawLine(
progressStartingPoint, progressEndingPoint, paintProgressBar);
var paintDoneBar = Paint()
..color = Colors.deepOrange
..strokeWidth = 6
..strokeCap = StrokeCap.round;
Offset doneStartingPoint = Offset(42, size.height - 60);
Offset doneEndingPoint =
Offset(((size.width - 84) * (1.0 - progress) + 42), size.height - 60);
canvas.drawLine(doneStartingPoint, doneEndingPoint, paintDoneBar);
final timerTextStyle = TextStyle(
color: Colors.indigo,
fontSize: 30,
);
final timerTextSpan = TextSpan(
text: timeRemaining,
style: timerTextStyle,
);
final timerTextPainter = TextPainter(
text: timerTextSpan,
textDirection: TextDirection.ltr,
);
timerTextPainter.layout(
minWidth: 0,
maxWidth: size.width,
);
final timerOffset = Offset(size.width / 2, size.height / 2 - 40);
timerTextPainter.paint(canvas, timerOffset);
final textStyle = TextStyle(
color: Colors.black,
fontSize: 30,
);
final textSpan = TextSpan(
text: 'time left',
style: textStyle,
);
final textPainter = TextPainter(
text: textSpan,
textDirection: TextDirection.ltr,
);
textPainter.layout(
minWidth: 0,
maxWidth: size.width,
);
final offset = Offset((size.width - 20) / 2, (size.height - 20) / 2);
textPainter.paint(canvas, offset);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
答案 0 :(得分:1)
一个快速的肮脏解决方法是将key
添加到“计时器”小部件
Timer(
key: UniqueKey(),
totalDuration: _counter,
),
其他方法是在孩子的didUpdateWidget
小部件中使用Timer()
功能。
在该功能中,您可以进行更改。
@override
void didUpdateWidget(Timer oldWidget) {
print("didUpdateWidget called");
super.didUpdateWidget(oldWidget);
}
https://api.flutter.dev/flutter/widgets/State/didUpdateWidget.html