我正在开发一个具有无限世界的游戏。我有此功能可以在需要时生成块,我只需要将块坐标传递给它,它将在字典中创建和存储块。 这是功能:
def generate(self, chunkx, chunky):
# print("Generating chunk at", chunkx, chunky)
Z_INDEX = [0,1,2,3]
floor_void_diff = 60
mountain = floor_void_diff + 7
high_mountain = mountain + 6
factor = 1/200
biome_factor = 1/300
floor = {}
items = {}
chunk = (chunkx, chunky)
if chunk not in self.chunks:
# print("Generating chunk at {}".format(chunk))
for y in range(chunky * core["world_gen"]["chunksize"], chunky * core["world_gen"]["chunksize"] + core["world_gen"]["chunksize"]):
for x in range(chunkx * core["world_gen"]["chunksize"], chunkx * core["world_gen"]["chunksize"] + core["world_gen"]["chunksize"]):
temperature = create_noise(8, x, y, 0.5, biome_factor, 0, 100, self.n1)
humidity = create_noise(8, x, y, 0.5, biome_factor, 0, 100, self.n2)
altitude = create_noise(8, x, y, 0.5, biome_factor, 0, 100, self.n3)
climate = (temperature, altitude, humidity)
# gen_biome(climate)
i = create_noise(16, x, y, 0.5, factor, 0, 100, self.noise)
if i >= floor_void_diff:
if i >= mountain:
if i >= high_mountain:
floor.update({(x, y): {"block" : Z_INDEX[3], "climate": climate}})
else:
floor.update({(x, y): {"block" : Z_INDEX[2], "climate": climate}})
else:
floor.update({(x, y): {"block" : Z_INDEX[1], "climate": climate}})
spawner = random.randint(-1, core["world_gen"]["item_spawn"])
random_item = random.randint(0, len(core["item_list"])-1)
if spawner == 0:
items.update({(x, y): core["item_list"][random_item]})
elif i < floor_void_diff:
floor.update({(x, y): {"block" : Z_INDEX[0], "climate": climate}})
else:
floor.update({(x, y): EMPTY})
self.chunks.update({chunk: {"floor": floor, "items": items}})
self.unsaved += 1
这将创建如下内容:
self.chunks = {
(0,0): {
"floor": {
"block": 3,
"climate": (23, 15, 87)
},
"items": {
(2, 3): "rock"
}
}
}
将其创建为大块游戏需要花费半秒的时间,这并不理想。有什么方法可以优化它以使其运行更快?诸如numpy函数之类的方法或将其线程化并使其在后台运行的方法?
答案 0 :(得分:0)
您可以看一下Numba软件包。它是一个JIT编译器,它使用LLVM编译器将Python代码转换为机器代码。只需在循环之前使用@jit装饰器,它可能会有所帮助。 http://numba.pydata.org