编辑:无论出于何种原因,它在浏览器中有效,但在IDE中编译/调试时无效。
我无法让我的外部SWF接收来自我的单件事件管理器(EventDispatcher)的调度。以下是详细信息:
在此代码中,我试图获取一个静音按钮,告诉主SWF已单击静音图标(SoundClipEvent.MUTE_CLICK)。声音被静音后,它应该调度事件(SoundClipEvent.STATE)并向muteIcon确认状态。目前,静音图标成功调度MUTE_CLICK事件,主SWF文档类可以拾取它。 MuteIcon(儿童SWF MC)听不到单身人士的任何消息。
非常感谢您对此问题的帮助!
SoundClipManager.as:
import flash.events.Event;
import flash.events.EventDispatcher;
public dynamic class SoundClipManager extends EventDispatcher {
private static var isMuted:Boolean;
public function SoundClipManager(blocker:SingletonBlocker):void {
super();
//
if (blocker == null) {
throw new Error("Error: Instantiation failed; Use SoundClipManager.getInstance()");
}
}
public static function get muted():Boolean {
return SoundClipManager.isMuted;
}
public static function set muted(value:Boolean) {
SoundClipManager.isMuted = value;
//
SoundClipManager.getInstance().dispatchEvent(new SoundClipEvent(SoundClipEvent.STATE,SoundClipManager.muted));
}
public static function getInstance():SoundClipManager {
if (instance == null) {
instance = new SoundClipManager(new SingletonBlocker());
}
return instance;
}
public override function dispatchEvent(evt:Event):Boolean {
return super.dispatchEvent(evt);
}
private static function stateChanged(evt:*) {
trace('state changed!');
}
}
internal class SingletonBlocker {}
MuteIcon.as
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
//
public dynamic class IconMute extends MovieClip {
public function IconMute() {
this.addEventListener(Event.ADDED_TO_STAGE,this.addedToStage);
//
SoundClipManager.getInstance().addEventListener(SoundClipEvent.STATE,this.soundClipManagerStateChanged);
}
//
// Methods, Private
//
//
// Events
//
private function muteClick(evt:MouseEvent) {
SoundClipManager.getInstance().dispatchEvent(new SoundClipEvent(SoundClipEvent.MUTE_CLICK));
}
//
private function addedToStage(evt:Event) {
this.addEventListener(MouseEvent.CLICK,this.muteClick);
}
//
private function soundClipManagerStateChanged(evt:*) {
trace("state changed!");
}
}
SoundClipEvent.as
package {
//
import flash.events.Event;
//
public class SoundClipEvent extends Event {
public static const MUTE_CLICK:String = "muteClick";
public static const STATE:String = "state";
//
public var muted:Boolean;
public function SoundClipEvent(type:String,muted:Boolean = false) {
if(muted) this.muted = muted;
//
super(type,true,false);
}
}
}
答案 0 :(得分:1)
getDefinitionByName(className)
方法只有在您的代码中某处className
被广泛使用时才有效。您可以在要调用className
的文件中导入getDefinitionByName(className)
类。那应该有帮助!