我正在尝试创建一个画布,用户可以在其上绘制矩形,完成绘制后,请按“完成”按钮以移至程序的下一段。
我尝试在create_obstacles函数中创建一个while循环,但这会创建不可单击的按钮框和不可编辑的主画布。
我正在尝试避免这个线性过程,我一直在tkinter代码示例中遇到它。任何帮助将不胜感激!
class ExampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.x = self.y = 0
self.canvas = tk.Canvas(self, width=512, height=512, cursor="cross")
self.canvas.pack(side="top", fill="both", expand=True)
def create_obstacles(self):
root = tk.Tk()
root.geometry('100x50')
btn = Button(root, text ="Click when finished drawing obstacles",command = root.destroy,state="disabled")
btn.pack()
root.mainloop()
while root:
self.canvas.bind("<ButtonPress-1>", self.on_button_press)
self.canvas.bind("<B1-Motion>", self.on_move_press)
self.canvas.bind("<ButtonRelease-1>", self.on_button_release)
self.rect = None
self.start_x = None
self.start_y = None
def on_button_press(self, event):
# save mouse drag start position
self.start_x = event.x
self.start_y = event.y
# create rectangle
self.rect = self.canvas.create_rectangle(self.x, self.y, 1, 1, fill="black")
def on_move_press(self, event):
curX, curY = (event.x, event.y)
# expand rectangle as you drag the mouse
self.canvas.coords(self.rect, self.start_x, self.start_y, curX, curY)
def on_button_release(self, event):
pass
if __name__ == "__main__":
app = ExampleApp()
app.create_obstacles()
app.create_starting_point()
app.mainloop()