我有一个简单的List
,其中的部分存储在ObservableObject
内。我想从另一个视图重新排序。
这是我的代码:
class ViewModel: ObservableObject {
@Published var sections = ["S1", "S2", "S3", "S4"]
func move(from source: IndexSet, to destination: Int) {
sections.move(fromOffsets: source, toOffset: destination)
}
}
struct ContentView: View {
@ObservedObject var viewModel = ViewModel()
@State var showOrderingView = false
var body: some View {
VStack {
Button("Reorder sections") {
self.showOrderingView = true
}
list
}
.sheet(isPresented: $showOrderingView) {
OrderingView(viewModel: self.viewModel)
}
}
var list: some View {
List {
ForEach(viewModel.sections, id: \.self) { section in
Section(header: Text(section)) {
ForEach(0 ..< 3, id: \.self) { _ in
Text("Item")
}
}
}
}
}
}
struct OrderingView: View {
@ObservedObject var viewModel: ViewModel
var body: some View {
NavigationView {
List {
ForEach(viewModel.sections, id: \.self) { section in
Text(section)
}
.onMove(perform: viewModel.move)
}
.navigationBarItems(trailing: EditButton())
}
}
}
但是在OrderingView
中,当尝试移动节时,出现此错误:“试图为单元格创建两个动画” 。可能是因为各节的顺序已更改。
如何更改各节的顺序?
答案 0 :(得分:2)
这种情况下的问题是重新创建多次ViewModel
,所以在片材进行的修饰刚刚失去。 (奇怪的是,在带有StateObject的SwiftUI 2.0中,这些更改也丢失了,EditButton根本不起作用。)
无论如何。看起来这是找到的解决方法。这个想法是要打破访谈的依赖(绑定),并使用纯数据将它们显式传递到工作表中,然后从中显式返回它们。
经过测试并与Xcode 12 / iOS 14配合使用,但我试图避免使用SwiftUI 2.0功能。
class ViewModel: ObservableObject {
@Published var sections = ["S1", "S2", "S3", "S4"]
func move(from source: IndexSet, to destination: Int) {
sections.move(fromOffsets: source, toOffset: destination)
}
}
struct ContentView: View {
@ObservedObject var viewModel = ViewModel()
@State var showOrderingView = false
var body: some View {
VStack {
Button("Reorder sections") {
self.showOrderingView = true
}
list
}
.sheet(isPresented: $showOrderingView) {
OrderingView(sections: viewModel.sections) {
self.viewModel.sections = $0
}
}
}
var list: some View {
List {
ForEach(viewModel.sections, id: \.self) { section in
Section(header: Text(section)) {
ForEach(0 ..< 3, id: \.self) { _ in
Text("Item")
}
}
}
}
}
}
struct OrderingView: View {
@State private var sections: [String]
let callback: ([String]) -> ()
init(sections: [String], callback: @escaping ([String]) -> ())
{
self._sections = State(initialValue: sections)
self.callback = callback
}
var body: some View {
NavigationView {
List {
ForEach(sections, id: \.self) { section in
Text(section)
}
.onMove {
self.sections.move(fromOffsets: $0, toOffset: $1)
}
}
.navigationBarItems(trailing: EditButton())
}
.onDisappear {
self.callback(self.sections)
}
}
}
答案 1 :(得分:0)
SwiftUI 1.0的可能解决方法
我发现了一种解决方法,可以通过添加List
来禁用.id(UUID())
的动画:
var list: some View {
List {
...
}
.id(UUID())
}
但是,这会使使用NavigationLink(destination:tag:selection:)
:Transition animation gone when presenting a NavigationLink in SwiftUI创建的NavigationLink的过渡动画混乱。
所有其他动画(例如onDelete
)也都丢失了。
更hacky的解决方案是有条件地禁用列表动画:
class ViewModel: ObservableObject {
...
@Published var isReorderingSections = false
...
}
struct OrderingView: View {
@ObservedObject var viewModel: ViewModel
var body: some View {
NavigationView {
...
}
.onAppear {
self.viewModel.isReorderingSections = true
}
.onDisappear {
self.viewModel.isReorderingSections = false
}
}
}
struct ContentView: View {
...
var list: some View {
List {
...
}
.id(viewModel.isReorderingSections ? UUID().hashValue : 1)
}
}