我正在尝试使用three.js在悬停时使矩形更改颜色,但是我只能始终使它执行更改,而鼠标没有任何区别。我正在遵循three.js文档中的guide,以使用Raycaster
。
这是我的代码
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
function onMouseMove(event) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
}
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.PlaneGeometry(2, 2);
var material = new THREE.MeshBasicMaterial({ color: 0xbbbbbb, side: THREE.DoubleSide });
var plane = new THREE.Mesh(geometry, material);
plane.rotation.z = Math.PI/3;
plane.rotation.x = -Math.PI/3;
scene.add(plane);
camera.position.z = 5;
function render() {
// update the picking ray with the camera and mouse position
raycaster.setFromCamera(mouse, camera);
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects(scene.children);
for (var i = 0; i < intersects.length; i++) {
intersects[i].object.material.color.set(0xff0000);
}
renderer.render(scene, camera);
}
window.addEventListener('mousemove', onMouseMove, false);
window.requestAnimationFrame(render);
任何帮助将不胜感激。
答案 0 :(得分:2)
您的代码中存在一些问题:
requestAnimationFrame()
必须在动画循环内进行。mouse
初始化(-1, -1)
向量。否则,第一个测试(直到光标位于画布上方)会假定鼠标位于屏幕的中心,从而直接与您的对象产生交集。
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2(-1, -1);
function onMouseMove(event) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
document.addEventListener('mousemove', onMouseMove, false);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.PlaneGeometry(2, 2);
var material = new THREE.MeshBasicMaterial({
color: 0xbbbbbb,
side: THREE.DoubleSide
});
var plane = new THREE.Mesh(geometry, material);
plane.rotation.z = Math.PI / 3;
plane.rotation.x = -Math.PI / 3;
scene.add(plane);
camera.position.z = 5;
camera.updateMatrixWorld();
function render() {
requestAnimationFrame(render);
// update the picking ray with the camera and mouse position
raycaster.setFromCamera(mouse, camera);
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
intersects[0].object.material.color.set(0xff0000);
} else {
material.color.set(0xbbbbbb);
}
renderer.render(scene, camera);
}
render();
body {
margin: 0;
}
canvas {
display: block;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.118.3/build/three.js"></script>