我有一个视图模型,该模型在应用启动后以及添加新项目时处理新数据的加载。从新视图中添加新项时,例如sheet
甚至是NavigationLink
,我遇到了一个问题。
查看模型
class GameViewModel: ObservableObject {
//MARK: - Properties
@Published var gameCellViewModels = [GameCellViewModel]()
var game = [GameModel]()
init() {
loadData()
}
func loadData() {
if let retrievedGames = try? Disk.retrieve("games.json", from: .documents, as: [GameModel].self) {
game = retrievedGames
}
self.gameCellViewModels = game.map { game in
GameCellViewModel(game: game)
}
print("Load--->",gameCellViewModels.count)
}
func addNew(game: GameModel){
self.game.append(game)
saveData()
loadData()
}
private func saveData() {
do {
try Disk.save(self.game, to: .documents, as: "games.json")
}
catch let error as NSError {
fatalError("""
Domain: \(error.domain)
Code: \(error.code)
Description: \(error.localizedDescription)
Failure Reason: \(error.localizedFailureReason ?? "")
Suggestions: \(error.localizedRecoverySuggestion ?? "")
""")
}
}
}
要加载ViewModel数据的视图,leading
添加按钮能够添加和显示数据,但是打开新视图的trailing
不会更新视图。我必须杀死该应用程序才能获取新数据。
NavigationView{
List {
ForEach(gameList.gameCellViewModels) { gameList in
CellView(gameCellViewModel: gameList)
}
}.navigationBarTitle("Games Played")
.navigationBarItems(leading: Text("Add").onTapGesture {
let arr:[Int] = [1,2,3]
self.gameList.addNew(game: GameModel(game: arr))
}, trailing: NavigationLink(destination: ContentView()){
Text("Play")
})
}
播放视图示例
@State var test = ""
var body: some View {
VStack(){
TextField("Enter value", text: $test)
.keyboardType(.numberPad)
Button(action: {
var arr:[Int] = []
arr.append(Int(self.test)!)
self.gameList.addNew(game: GameModel(game: arr))
}) {
Text("Send")
}
}
}
答案 0 :(得分:0)
据我所见,问题似乎在这里:
List {
// Add id: \.self in order to distinguish between items
ForEach(gameList.gameCellViewModels, id: \.self) { gameList in
CellView(gameCellViewModel: gameList)
}
}
ForEach需要一些自身的信息,以便知道哪些元素已经显示,哪些元素没有显示。
如果这不能解决问题,请解决。请更新您提供给Create a minimal, Reproducible Example
的代码