我在Mac 10.6上使用Cocoa。我试图让节拍器点击时间,但是当我运行代码时,只播放前两个声音,然后它会很安静,直到声音再次播放结束。如果我用NSBeep()替换[player play]语句,它可以正常工作。有什么建议吗?
#import <Cocoa/Cocoa.h>
@interface Metronome : NSObject {
NSInteger timeSig;
NSInteger noteValue;
NSInteger bpm;
NSUInteger beatNumber;
CGFloat duration;
NSSound *tickPlayer;
NSSound *tockPlayer;
}
@property(readwrite) NSInteger timeSig;
@property(readwrite) NSInteger noteValue;
@property(readwrite) NSInteger bpm;
@property(readwrite) float duration;
@property(readwrite) NSUInteger beatNumber;
-(id)init;
-(id)initWithTimeSig:(NSInteger)ts andNoteValue:(NSInteger)nv andBpm:(NSInteger)bp;
-(void)BeginMetronome;
-(void)PlaySound;
@end
#import "Metronome.h"
#define defaultBpm 80
#define defaultTimeSig 4
#define defaultNoteValue 4
@implementation Metronome
@synthesize timeSig, noteValue, duration, bpm, beatNumber;
-(id)init{
return [self initWithTimeSig:defaultTimeSig andNoteValue:defaultNoteValue andBpm:defaultBpm];
}
-(id)initWithTimeSig:(NSInteger)ts andNoteValue:(NSInteger)nv andBpm:(NSInteger)bp {
[super init];
if(self){
self.timeSig = ts;
self.noteValue = nv;
self.bpm = bp;
self.duration = 60.0/bpm;
tickPlayer = [NSSound soundNamed:@"Hat1"];
tockPlayer = [NSSound soundNamed:@"Hat2"];
self.beatNumber = 1;
}
return self;
}
-(void)BeginMetronome{
BOOL continuePlaying = YES;
NSInteger iter=0;
while (continuePlaying){
if(iter > 12){
continuePlaying = FALSE;
}
iter++;
[self PlaySound];
NSDate *curtainTime = [[NSDate alloc] initWithTimeIntervalSinceNow:self.duration];
NSDate *currentTime = [[NSDate alloc] init];
while (continuePlaying && ([currentTime compare:curtainTime] != NSOrderedDescending)) {
// if ([soundPlayerThread isCancelled] == YES) {
// continuePlaying = NO;
//}
//[NSThread sleepForTimeInterval:0.01];
sleep(.01);
//[tickPlayer stop];
//[tockPlayer stop];
[currentTime release];
currentTime = [[NSDate alloc] init];
}
[curtainTime release];
[currentTime release];
}
}
- (void)PlaySound { //***********Problem in this loop
if ([tickPlayer isPlaying])
[tickPlayer stop];
if ([tockPlayer isPlaying])
[tockPlayer stop];
if (beatNumber == 1) {
[tockPlayer play];
}
else if (beatNumber == 2){
[tickPlayer play];
}
else if (beatNumber == self.timeSig) {
beatNumber = 0;
[tickPlayer play];
}
else{
//[tickPlayer stop];
[tickPlayer play];
NSBeep();
}
beatNumber++;
//NSLog(@" %d ", beatNumber);
// NSBeep();
}
@end
答案 0 :(得分:2)
我相信你使用sleep()阻止了NSSound的播放。这是一种非常草率的方式,而是使用这样的计时器:
static NSInteger iter;
- (void) beginMetronome {
iter = 0;
NSTimer *timer = [NSTimer timerWithTimeInterval:self.duration target:self selector:@selector(continueMetronome:) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
[timer fire];
}
- (void) continueMetronome:(NSTimer *)theTimer {
[self PlaySound];
if (++iter > 12) {
[theTimer invalidate];
}
}
此外,您必须保留计划在init方法中使用的声音。
tickPlayer = [[NSSound soundNamed:@"Hat1"] retain];
tockPlayer = [[NSSound soundNamed:@"Hat2"] retain];
Cocoa方法应该以我写的小写字母开头。我不太确定节拍器是如何工作的,所以你可能不得不将12的值改为其他东西。