我有这个代码,它应该带有一些单词的数组,并将指定的超时时间逐个应用于它们。我想我必须从它们中制作一个空的movieclip,然后使用带有超时的foreach循环为它们制作动画,但是我很想知道我将如何做到这一点。
这就是我所在的地方:
var array:Array = new Array("word", "is", "here");
var bounce:Function = function(mc:MovieClip):void {
mc.bounce1 = new Tween(mc, "_y", Bounce.easeOut, 35, 75, 1, true);
mc.bounce2 = new Tween(mc, "_xscale", Bounce.easeOut, 0, 400, 4, true);
mc.bounce3 = new Tween(mc, "_yscale", Bounce.easeOut, 0, 400, 4, true);
mc.bounce4 = new Tween(mc, "_alpha", Regular.easeInOut, 100, 0, 2, true);
};
array.forEach(bounce, me);
真的需要一些帮助。
答案 0 :(得分:3)
我没有CS3,但是我使用名为Tweener的免费补间库掀起了一个快速示例。你可以找到它here。
import flash.events.Event;
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
/* this is a free Tweening library. I don't have flash CS3 but this is analogous to fl.transitions.Tween */
import caurina.transitions.Tweener;
public class Main extends MovieClip
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
/* your array of words */
var array: Array = new Array("word", "is", "here")
/*we'll use this to control the position of each word*/
var x : int = 0
var delay : Number = 0.0
for each(var s : String in array)
{
var word: TextField = new TextField()
word.autoSize = TextFieldAutoSize.LEFT
/* here we can adjust text format */
word.defaultTextFormat = new TextFormat(null, 75, 0xff0000)
word.text = s
word.x = x
word.y = 75
/* put the new word into our MovieClip */
addChild(word)
/* apply some tweens */
bounceText(word, delay)
/* adjust our animation and position variables */
delay += 1.3
x += word.width
}
}
private function bounceText(a_textField : TextField, a_delay : Number) : void
{
/* duration of each tween */
var t:Number = 0.75
/* this is the "up" part of the tween, from y=75 to y=35 */
Tweener.addTween(a_textField, { y:35, delay:a_delay, time:t, transition:"easeOutQuad" } );
/* this is the "down" part of the tween. note the "delay" parameter is offset by the time of the first tween.
* the "onComplete" function calls BounceText again when the second Tween is complete. If you are using fl.transitions.Tween,
* you can add an event listener for a TweenEvent.MOTION_FINISH event, or set the "looping" property of the Tween to true.
* */
Tweener.addTween(a_textField, { y:75, delay:a_delay + t, time:t, transition:"easeInQuad", onComplete:bounceText, onCompleteParams:[a_textField, 0.25] } );
}
}
答案 1 :(得分:0)
您可能能够链接 Tweens,具体取决于您的Tween引擎。 不确定你的Tween引擎到底是什么,这是一种更经典的方法。 animateNext()函数在开头调用一次,之后只能由最后一个Tweens onComplete处理程序(或Timer方法)调用:
var wordList:Array = new Array('one','two','three');
// Keeps track of the current showing word
var currentIndex:int = -1;
// Starts the animation
animateNext();
function animateNext():void
{
// increments the word counter
currentIndex ++;
// resets the word count if all the words are done
if(currentIndex >= wordList.length)
currentIndex = 0;
// Apply the right word here
var word:String = wordList[currentIndex];
trace(word);
// animation tweens here :
...
// place callback function onComplete to animateNext()
}