我有一个看起来像这样的主要功能:
Widget sliverGridWidget(BuildContext context, List<Photos> listPhotoDetail){
return StaggeredGridView.countBuilder(
padding: const EdgeInsets.all(8.0),
crossAxisCount: view?2:6, //if view true make it vertical view otherwise grid view
itemCount: listPhotoDetail.length,
itemBuilder: (context, index){
return InkWell(
onLongPress: (){
setState(() {
enable = true;
});
},
child: Container(
decoration: BoxDecoration(
color:Colors.grey[100],
image: DecorationImage(
image: NetworkImage(listPhotoDetail[index].photoDetail.image.fileUrl),
fit: BoxFit.cover
)
),
child:enable? Stack(
children: <Widget>[
Positioned(
bottom: 5,
right: 3,
child: InkWell(
child: listPhotoDetail[index].isSelected
?Image.asset('assets/icons/selected.png')
:Image.asset('assets/icons/select_on_image.png'),
onTap: (){
setState(() {
listPhotoDetail[index].isSelected = !listPhotoDetail[index].isSelected;
count= listPhotoDetail[index].isSelected ?count+1:count-1;
if(listPhotoDetail[index].isSelected){
selectedPhotostList.add(
Photos(
photoDetail:listPhotoDetail[index].photoDetail ,
// contact:contactList[index].contact ,
isSelected:listPhotoDetail[index].isSelected)
);
} else{
selectedPhotostList.removeAt(index);
}
// listPhotoDetail[index].isSelected = ! listPhotoDetail[index].isSelected;
// count = listPhotoDetail[index].isSelected ?count+1:count-1;
});
},
)
)
],
)
:Container()
),
);
},
staggeredTileBuilder: (index)
=> StaggeredTile.count(2, 2), //Make size as you want.
mainAxisSpacing: 8.0,
crossAxisSpacing:8.0,
);
}
}
这两个功能应该无限期地继续。我想func main() {
go SyncRealTime()
go SyncStale()
}
:
在Go中惯用的方式是什么?
答案 0 :(得分:1)
这是一种实现方式:
func main() {
c := make(chan string)
go func() {
SyncRealTime()
c <- "SyncRealTime"
}()
go func() {
SyncStale()
c <- "SyncStale"
}()
firstDone := <-c
fmt.Println(firstDone + " exited")
// done
}