我正在尝试使用QTKit在Cocoa中创建一部电影。这部电影应该包含我创建的一堆NSImage。我遇到了一些问题。整体问题是没有创建电影。我得到一个看似空的文件,只包含几百个字节,但没有电影可言。无论如何,代码是:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
NSLog(@"Creating .mov out of NSImage(s)");
NSError *error = nil;
// Create empty QTMovie with writable data reference
QTMovie *movie = [[QTMovie alloc] initToWritableFile:@"Temp.mov" error:&error];
// If an error occurred, print it
if ( error )
NSLog(@"Error creating movie: %@", [error localizedDescription]);
// Sanity-check to see that our movie is writable
assert([[movie attributeForKey:QTMovieEditableAttribute] boolValue] == YES);
// Load our image
NSImage *image = [NSImage imageNamed:@"screen-1"];
// Check that our image is loaded
assert(image != nil);
// Add the image to our movie, duration is 6000 / 600 = 10 seconds?
NSDictionary *attributesForImage = [NSDictionary dictionaryWithObjectsAndKeys:@"tiff", QTAddImageCodecType, nil];
[movie addImage:image forDuration:QTMakeTime(6000, 600) withAttributes:attributesForImage];
// Store our movie in a file called "Done.mov"
// flattening it seems like a good idea
NSDictionary *attributesForExport = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES],
QTMovieFlatten, nil];
error = nil;
BOOL didSucceed = [movie writeToFile:@"Done.mov" withAttributes:attributesForExport error:&error];
if ( ! didSucceed || error )
NSLog(@"Did not succeed. Error was: %@", [error localizedDescription]);
else
{
// If we did succeed, error should be nil, right?
assert(error == nil);
NSLog(@"Did succeed.");
}
// Cleanup
[movie release];
[[NSFileManager defaultManager] removeItemAtPath:@"Temp.mov" error:nil];
[NSApp terminate:nil];
}
值得注意的是[movie addImage...
。这是发生错误的地方。我得到以下异常:
eException', reason: '*** -[NSArray objectAtIndex:]: index (0) beyond bounds (0)'
*** Call stack at first throw:
(
0 CoreFoundation 0x90e806ba __raiseError + 410
1 libobjc.A.dylib 0x97cde509 objc_exception_throw + 56
2 CoreFoundation 0x90ec5321 -[__NSArray0 objectAtIndex:] + 209
3 QTKit 0x9387492c -[QTMovie_QuickTime addImage:forDuration:atTime:withAttributes:] + 708
4 QTKitServer 0x000208ba do_addImageAtTimeWithAttributes + 327
5 QTKitServer 0x0000cb03 _XaddImageAtTimeWithAttributes + 291
6 QTKitServer 0x000021bb QTKitServer_server + 113
7 QTKitServer 0x0001e194 mach_port_callback + 84
8 CoreFoundation 0x90dee772 __CFMachPortPerform + 338
9 CoreFoundation 0x90dea4db __CFRunLoopRun + 6523
10 CoreFoundation 0x90de8464 CFRunLoopRunSpecific + 452
11 CoreFoundation 0x90dee3a4 CFRunLoopRun + 84
12 QTKitServer 0x0001e702 main + 1068
13 QTKitServer 0x00002141 start + 53
)
我已经搜索了很多,并没有发现任何真正回答这个问题的内容。代码非常简单,看起来与大多数代码示例完全相同。图像加载正常,但根本没有添加。有任何想法吗?如果这是相关的,那就是JPEG图像。
答案 0 :(得分:2)
你的代码很好。 [NSImage imageNamed:]
返回的NSImage实例似乎存在问题
尝试替换该行(假设您将图像复制到bundle的资源文件夹中):
NSString* imagePath = [[[NSBundle mainBundle] resourcePath]
stringByAppendingPathComponent:@"screen-1.jpg"];
NSImage* image = [[NSImage alloc] initWithContentsOfFile:imagePath];
添加[image release]
后,请不要忘记将其添加到电影中。