我想在Java中做这样的事情,但我不知道如何:
当事件“对象1说'你好''发生时, 然后,对象2通过说“你好”来响应该事件。
有人可以给我一个提示或示例代码吗?
答案 0 :(得分:392)
您可能想要查看observer pattern。
以下是一些启动自己的示例代码:
import java.util.*;
// An interface to be implemented by everyone interested in "Hello" events
interface HelloListener {
void someoneSaidHello();
}
// Someone who says "Hello"
class Initiater {
private List<HelloListener> listeners = new ArrayList<HelloListener>();
public void addListener(HelloListener toAdd) {
listeners.add(toAdd);
}
public void sayHello() {
System.out.println("Hello!!");
// Notify everybody that may be interested.
for (HelloListener hl : listeners)
hl.someoneSaidHello();
}
}
// Someone interested in "Hello" events
class Responder implements HelloListener {
@Override
public void someoneSaidHello() {
System.out.println("Hello there...");
}
}
class Test {
public static void main(String[] args) {
Initiater initiater = new Initiater();
Responder responder = new Responder();
initiater.addListener(responder);
initiater.sayHello(); // Prints "Hello!!!" and "Hello there..."
}
}
答案 1 :(得分:27)
您想要的是observer pattern的实现。您可以完全自己完成,也可以使用java.util.Observer
和java.util.Observable
答案 2 :(得分:21)
您可以通过3种不同的方式进行设置:
Thrower
内Catcher
在Catcher
Thrower
此示例中的另一个类中的Thrower
和Catcher
Test
THE WORKING GITHUB EXAMPLE I AM CITING 默认为选项3,尝试其他人只需取消注释您想要成为主要类的“Optional
”代码块,并将该类设置为${Main-Class}
文件中的build.xml
变量:
投掷旁边代码需要4件事
import java.util.*;//import of java.util.event
//Declaration of the event's interface type, OR import of the interface,
//OR declared somewhere else in the package
interface ThrowListener {
public void Catch();
}
/*_____________________________________________________________*/class Thrower {
//list of catchers & corresponding function to add/remove them in the list
List<ThrowListener> listeners = new ArrayList<ThrowListener>();
public void addThrowListener(ThrowListener toAdd){ listeners.add(toAdd); }
//Set of functions that Throw Events.
public void Throw(){ for (ThrowListener hl : listeners) hl.Catch();
System.out.println("Something thrown");
}
////Optional: 2 things to send events to a class that is a member of the current class
. . . go to github link to see this code . . .
}
类文件中需要接收来自类
的事件的2件事/*_______________________________________________________________*/class Catcher
implements ThrowListener {//implement added to class
//Set of @Override functions that Catch Events
@Override public void Catch() {
System.out.println("I caught something!!");
}
////Optional: 2 things to receive events from a class that is a member of the current class
. . . go to github link to see this code . . .
}
答案 3 :(得分:1)
以下内容并不完全相同,但相似,我正在寻找一个添加接口方法调用的代码段,但是发现了这个问题,所以我决定为那些像我这样搜索它的人添加此代码段这个问题:
public class MyClass
{
//... class code goes here
public interface DataLoadFinishedListener {
public void onDataLoadFinishedListener(int data_type);
}
private DataLoadFinishedListener m_lDataLoadFinished;
public void setDataLoadFinishedListener(DataLoadFinishedListener dlf){
this.m_lDataLoadFinished = dlf;
}
private void someOtherMethodOfMyClass()
{
m_lDataLoadFinished.onDataLoadFinishedListener(1);
}
}
用法如下:
myClassObj.setDataLoadFinishedListener(new MyClass.DataLoadFinishedListener() {
@Override
public void onDataLoadFinishedListener(int data_type) {
}
});
答案 4 :(得分:0)
术语
通常,当人们实现 observer pattern 时,他们需要 dispatcher 存在,然后任何 listener 才能订阅它。但是有一种更好的方法叫做 Signals。
信号 是一个事件库。它通过引入一个同时允许注册侦听器和调度事件的 Signal 对象来解耦调度器的侦听器。信号是通过代理从接口自动创建的。它负责管理侦听器的所有样板代码,此外还添加了一些不错的代码 API。
interface Chat{
void onNewMessage(String s);
}
class Foo{
Signal<Chat> chatSignal = Signals.signal(Chat.class);
void bar(){
chatSignal.addListener( s-> Log.d("chat", s) ); // logs all the messaged to Logcat
}
}
class Foo2{
Signal<Chat> chatSignal = Signals.signal(Chat.class);
void bar2(){
chatSignal.dispatcher.onNewMessage("Hello from Foo2"); // dispatches "Hello from Foo2" message to all the listeners
}
}
在本例中,信号是从 Chat
界面自动创建的。它允许 Foo
注册它并允许 Foo2
在没有交互的情况下发送新消息。
免责声明:我是 Signals 的作者。