这是我代码的一部分,我在这里尝试延迟名为dropText
的函数,该函数将从屏幕顶部删除名称。我尝试使用延迟功能,但延迟后立即将其全部删除。我缺少什么,或者这种方法是完全错误的?预先感谢:
func delay(_ delay:Double, closure:@escaping ()->()) {
DispatchQueue.main.asyncAfter(
deadline: DispatchTime.now() + Double(Int64(delay * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC), execute: closure)
}
//New group choose method
func groupChoose()
{
//loop through the players
for x in 0...players - 1{
//drop the name in from the top of the screen
delay(2.0) {
self.dropText(playing[x])
}
}
答案 0 :(得分:1)
此问题是因为您一次延迟了所有这些!您应该尝试为每个延迟时间分配不同的延迟时间:
useBuiltIns: "usage"
尝试不按索引调用数组元素:
for x in 1...players {
//drop the name in from the top of the screen
delay(2.0 * x) {
self.dropText(playing[x-1])
}
答案 1 :(得分:0)
看看循环。您几乎立即接连打asyncAfter
。因此,在延迟之后几乎几乎一个接一个地,文本也会被丢弃。
我建议使用Timer
func delay(_ delay: Double, numberOfIterations: Int, closure:@escaping (Int) -> Void) {
var counter = 0
Timer.scheduledTimer(withTimeInterval: delay, repeats: true) { timer in
DispatchQueue.main.async { closure(counter-1) }
counter += 1
if counter == numberOfIterations { timer.invalidate() }
}
}
和
func groupChoose()
{
delay(2.0, numberOfIterations: players) { counter in
self.dropText(playing[counter])
}
}