请问我在过去的几个月里一直在尝试这种方法,但是一切都以我为例,我尝试了很多在线资源来读取和显示没有MTl内容的OBJ文件,但我写的代码仍然出错,所以我终于找到了自己的代码可以读取任何面孔类型的obj文件,例如(v // vn)(v / by / vn)(v),我希望您理解这一点。 读取文件后,我没有任何错误,但是使用pyopengl渲染时没有任何错误,但是该对象未显示。请检查我的obj loader代码以及屏幕上的opengl代码,并在另一个屏幕截图中显示结果。 注意我没有错误,我不知道我是否在obj loader中写了什么错误,但是请检查并帮助我。 OBJ代码:
from OpenGL.GL import *
from pyopengltk import OpenGLFrame
class OBJ:
def __init__(self,filename):
self.faces = []
self.vertices = []
with open(filename, 'r') as f:
lines = f.readlines()
#print(lines)
if lines:
for line in lines:
if line[0] == 'v':
index1 = line.find(' ')
index2 = line.find(' ', index1+1)
index3 = line.find(' ', index2+1)
v1 = float(line[index1: index2])
v2 = float(line[index2: index3])
v3 = float(line[index3:])
self.vertices.append((v1,v2,v3))
#print(self.vertices)
for line in open(filename, "r"):
face = []
texcoords = []
norms = []
if line.startswith('#'): continue
values = line.split()
#print(values)
if not values: continue
if values[0] == 'v':continue
elif values[0] == 'vn':continue
elif values[0] == 'vt':continue
if values[0] == 'f':
for v in values[1:]:
#print(len(v))
if len(v) == 4:
if ['/' for s in values[1:]]:
w = v.split('//')
face.append(int(w[0]))
norms.append(int(w[1]))
self.faces.extend(tuple((face, norms)))
#self.faces = [y for x in self.faces for y in x]
#print(self.faces)
glBegin(GL_QUADS)
glColor3f(0,1,1)
for surface in self.faces:
for vertex in surface:
glVertex3fv(self.vertices[vertex])
glEnd
else:
self.faces.append(v)
glBegin(GL_QUADS)
glColor3f(0,1,1)
for surface in self.faces:
for vertex in surface:
glVertex3fv(self.vertices[vertex])
glEnd
print(self.faces)
elif len(v) == 3:
w = v.split('/')
face.append(int(w[0]))
texcoords.append(int(w[1]))
norms.append(int(w[2]))
self.faces.append((face, norms, texcoord))
glBegin(GL_TRIANGLES)
glColor3f(0,1,1)
for surface in self.faces:
for vertex in surface:
glVertex3fv(self.vertices[vertex])
glEnd
#print('v/vt/vn')
print(self.faces)
#to run this code just use file path to any obj file on your pc
#OBJ('filename_path')
渲染代码
import tkinter as tk
from OpenGL.GL import *
from OpenGL.GLU import *
from pyopengltk import OpenGLFrame
from obj import *
class frame(OpenGLFrame):
def initgl(self):
glViewport(0,0,self.width,self.height)
glClearColor(0.902,0.902,1,0.0)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
#glOrtho(-10,10,-10,10,-10,10)
gluPerspective(60, self.width/self.height,0.1,100.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_BLEND)
glEnable(GL_CULL_FACE)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def redraw(self):
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
OBJ('C:\\Users\\DANIEL\\Desktop\\v-cam\\me.obj')
#that is what I did here obj suff
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(0,-10,0,0,0,0,1,0,20)
root = tk.Tk()
app = frame(root, width=900, height=600)
app.pack(fill=tk.BOTH,expand=tk.YES)
app.mainloop()
答案 0 :(得分:0)
我建议使用您在先前的一个问题(Pyopengl reading obj file)中介绍的对象加载器。
在OBJ
中创建一个initgl
实例:
self.obj = OBJ('C:\\Users\\DANIEL\\Desktop\\v-cam\\me.obj')
然后使用glCallList
在redraw
中绘制网格。
glCallList(self.obj.gl_list)
frame
类:
class frame(OpenGLFrame):
def initgl(self):
glViewport(0,0,self.width,self.height)
glClearColor(0.902,0.902,1,0.0)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
#glOrtho(-10,10,-10,10,-10,10)
gluPerspective(60, self.width/self.height,0.1,100.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_BLEND)
glEnable(GL_CULL_FACE)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
self.obj = OBJ('C:\\Users\\DANIEL\\Desktop\\v-cam\\me.obj')
def redraw(self):
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
#that is what I did here obj suff
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(0,-10,0,0,0,0,1,0,20)
glCallList(self.obj.gl_list)