example_states:
abstract class ExampleState extends Equatable {
const ExampleState();
}
class LoadingState extends ExampleState {
//
}
class LoadedState extends ExampleState {
//
}
class FailedState extends ExampleState {
//
}
example_events:
abstract class ExampleEvent extends Equatable {
//
}
class SubscribeEvent extends ExampleEvent {
//
}
class UnsubscribeEvent extends ExampleEvent {
//
}
class FetchEvent extends ExampleEvent {
//
}
example_bloc:
class ExampleBloc extends Bloc<ExampleEvent, ExampleState> {
@override
ExampleState get initialState => LoadingState();
@override
Stream<ExampleState> mapEventToState(
ExampleEvent event,
) async* {
if (event is SubscribeEvent) {
//
} else if (event is UnsubscribeEvent) {
//
} else if (event is FetchEvent) {
yield LoadingState();
try {
// network calls
yield LoadedState();
} catch (_) {
yield FailedState();
}
}
}
}
example_screen:
class ExampleScreenState extends StatelessWidget {
// ignore: close_sinks
final blocA = ExampleBloc();
@override
Widget build(BuildContext context) {
return Scaffold(
body: BlocBuilder<ExampleBloc, ExampleState>(
bloc: blocA,
// ignore: missing_return
builder: (BuildContext context, state) {
if (state is LoadingState) {
blocA.add(Fetch());
return CircularProgressBar();
}
if (state is LoadedState) {
//...
}
if (state is FailedState) {
//...
}
},
),
);
}
}
在example_bloc中可以看到,初始状态为LoadingState(),在构建中它显示循环进度条。我使用Fetch()事件触发下一个状态。但是我在那里不舒服。我想做的是:
应用启动时,它应该显示LoadingState并开始网络调用,然后当它们全部完成时,它应该显示带有网络调用结果的LoadedState以及出现问题时的FailedState。我想不做就实现这些
if (state is LoadingState) {
blocA.add(Fetch());
return CircularProgressBar();
}
答案 0 :(得分:14)
您的不适确实有原因-build()
方法中不应触发任何事件(build()可以根据Flutter框架需要触发多次)
我们的情况是在创建Bloc时触发初始事件
可能性概述
create:
回调仅在安装BlocProvider时触发一次,并且在卸载BlocProvider时BlocProvider会关闭()bloc
class ExampleScreenState extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: BlocProvider(
create: (context) => ExampleBloc()..add(Fetch()), // <-- first event,
child: BlocBuilder<ExampleBloc, ExampleState>(
builder: (BuildContext context, state) {
...
},
),
),
);
}
}
State
中创建Bloc的情况class _ExampleScreenStateState extends State<ExampleScreenState> {
ExampleBloc _exampleBloc;
@override
void initState() {
super.initState();
_exampleBloc = ExampleBloc();
_exampleBloc.add(Fetch());
// or use cascade notation
// _exampleBloc = ExampleBloc()..add(Fetch());
}
@override
void dispose() {
super.dispose();
_exampleBloc.close(); // do not forget to close, prefer use BlocProvider - it would handle it for you
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: BlocBuilder<ExampleBloc, ExampleState>(
bloc: _exampleBloc,
builder: (BuildContext context, state) {
...
},
),
);
}
}
class ExampleBloc extends Bloc<ExampleEvent, ExampleState> {
...
ExampleBloc() {
add(Fetch());
}
}
// insert it to widget tree with BlocProvider or create in State
BlocProvider( create: (_) => ExampleBloc(), ...
// or in State
class _ExampleScreenStateState extends State<ExampleScreenState> {
final _exampleBloc = ExampleBloc();
...
PS随时可以通过评论与我联系