我想创建一个倒计时计时器来发送短信
它可以编译并安装在模拟器上,但不显示任何内容
如果可以帮助解决我的问题,我会使用Google代码实验室示例及其链接
android-kotlin-fundamentals-apps是游戏片段
这是我的处理时间代码
class SMSViewModel: ViewModel() {
private val _currentTime = MutableLiveData<Long>()
val currentTime: LiveData<Long>
get() = _currentTime
private val timer = object : CountDownTimer(COUNTDOWN_TIME, ONE_SECOND) {
override fun onTick(millisUntilFinished: Long) {
_currentTime.value = millisUntilFinished/ONE_SECOND
}
override fun onFinish() {
_currentTime.value = DONE
}
}.start()
// The String version of the current time
val currentTimeString = Transformations.map(currentTime) { time ->
DateUtils.formatElapsedTime(time)
}
override fun onCleared() {
super.onCleared()
timer.cancel()
}
companion object{
private const val DONE = 0L
private const val ONE_SECOND = 1000L
private const val COUNTDOWN_TIME = 180000L
}
和此XML文件
<layout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools">
<data>
<variable
name="SMSViewModel"
type="com.example.panoramic.app.ui.singup.viewmodel.SMSViewModel" />
</data>
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/colorPrimary"
tools:context=".app.ui.singup.SMSFragment">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/timer_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginEnd="8dp"
android:fontFamily="sans-serif"
android:gravity="center"
android:text="@{SMSViewModel.currentTimeString}"
android:textColor="#000"
android:textSize="30sp"
android:textStyle="normal"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="0:00" />
</androidx.constraintlayout.widget.ConstraintLayout>
</FrameLayout>
我肯定会在片段中初始化我的视图持有人