我正在使用AVFoundation为iOS定制视频播放器。我们的想法是能够通过手势切换到不同的视频(点按,滑动等等)。 现在玩家在模拟器上完美运行,但是当我在实际设备上测试时,在3或4次滑动后视图变为空白。我甚至为我的播放器创建了播放控件,当视图变为空白时,这些控件正确加载但什么都不做。有什么想法吗? 这是播放器的初始化
- (id)initWithContentURL:(NSString *)aContentURL delegate:(id)aDelegate {
self = [super initWithNibName:@"NoCashMoviePlayer" bundle:nil];
if (self == nil)
return nil;
delegate = aDelegate;
systemPath = [aContentURL retain];
contentURL = [[NSURL alloc]initFileURLWithPath:systemPath];
asset = [AVURLAsset URLAssetWithURL:contentURL options:nil];
playerItem = [AVPlayerItem playerItemWithAsset:asset];
isPaused = false;
controlsHidden = false;
self.player = [[AVPlayer playerWithPlayerItem:playerItem] retain];
duration = self.player.currentItem.asset.duration;
return self;
}
这是播放视频的代码:
-(void)playMovie{
UITapGestureRecognizer *tapRecon = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(toggleControls:)];
[tapRecon setNumberOfTapsRequired:2];
[self.movieContainer addGestureRecognizer:tapRecon];
[tapRecon release];
NSLog(@"Playing item: %@",contentURL);
playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
[movieContainer.layer addSublayer:playerLayer];
playerLayer.frame = movieContainer.layer.bounds;
playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
self.seeker.alpha = 1.0;
[self.view addSubview:movieContainer];
[self.movieContainer addSubview:controls];
[self setSlider];
[player play];
player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[player currentItem]];
}
选择要播放的片段的代码:
-(void)viewSelect: (double) curTime{
self.myView.backgroundColor = [UIColor blackColor];
UISwipeGestureRecognizer *swipeRecognizer = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipeFrom:)];
swipeRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
[self.myView addGestureRecognizer:swipeRecognizer];
[swipeRecognizer release];
UISwipeGestureRecognizer *leftRecognizer = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipeFromLeft:)];
swipeRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
[self.myView addGestureRecognizer:leftRecognizer];
[leftRecognizer release];
if(isMain){
[UIView animateWithDuration:0.5 delay:0.0 options:UIViewAnimationTransitionFlipFromLeft animations:^{
self.myView.alpha = 1.0;
moviePlayer = [[NoCashMoviePlayer alloc]initWithContentURL:[self movieURL:vidIndex] delegate:self];
self.moviePlayer.view.frame = self.myView.bounds;
self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleHeight;
[self.myView addSubview:moviePlayer.view];
}completion:^(BOOL finished) {
[self.moviePlayer.player seekToTime:CMTimeMake(curTime, 1)];
[self.moviePlayer playMovie];
}];
}else{
[UIView animateWithDuration:0.5 delay:0.0 options:UIViewAnimationTransitionFlipFromLeft animations:^{
self.otherView.alpha = 1.0;
moviePlayer = [[NoCashMoviePlayer alloc]initWithContentURL:[self movieURL:vidIndex] delegate:self];
self.moviePlayer.view.frame = self.otherView.bounds;
self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleHeight;
[self.otherView addSubview:moviePlayer.view];
}completion:^(BOOL finished) {
[self.moviePlayer.player seekToTime:CMTimeMake(curTime, 1)];
[self.moviePlayer playMovie];
}];
}
}
最后一次手势动作:
- (void)handleSwipeFromLeft:(UISwipeGestureRecognizer *)recognizer {
double elapsedTime = 0.0;
if(vidIndex==0){
vidIndex = 3;
}else vidIndex = vidIndex --;
elapsedTime = [self.moviePlayer currentTimeInSeconds];
[self.moviePlayer stopMovie];
isMain = !isMain;
[self viewSelect: elapsedTime];
}
编辑:尝试使用不同的AVPlayerLayers为每个视频文件,相同的情况,在模拟器中工作,而不是在iPad上。
编辑2:我运行了仪器来分析核心动画性能,当视频播放时,它显示的帧速率约为30 fps,当播放器空白时,它一直下降到1或2 fps。这可能是可能的,但仍然,如果它有助于提供更多的光......编辑3:好的,我终于到了某个地方,我知道问题是什么,我有一个核心动画内存泄漏,在模拟器中它“有效”,因为计算机的内存比iPad多很多,但是由于iPad的内存非常有限,因此它可以很快停止工作。如果有人对Core Animation漏洞有任何建议,那将非常受欢迎。
答案 0 :(得分:4)
我终于解决了这个问题。我的设计确实很差,它的内存管理非常糟糕等等。我所做的不是发布我能做的一切,包括视图,图层,玩家,资产等,我只是创建了一种方法来更新玩家的资产和物品,回收玩家,视图,图层等。
[player pause];
contentURL = [[NSURL alloc] initFileURLWithPath:newPath];
AVAsset *newAsset = [AVURLAsset URLAssetWithURL:contentURL options:nil];
AVPlayerItem *newPlayerItem = [AVPlayerItem playerItemWithAsset:newAsset];
[player replaceCurrentItemWithPlayerItem:newPlayerItem];
[contentURL release];
现在它正在创造奇迹。谢谢大家的帮助。
答案 1 :(得分:1)
代码中有2个位置保留了一个对象,我在您发布的代码中的任何位置都没有看到相应的版本。我首先要确保内存引用计数增量和减量都是适当平衡的。
第一个保留对我来说很可疑。通常,您应首先自动释放您要分配的变量,然后保留,如下所示:
[systemPath autorelease];
systemPath = [aContentURL retain]
在上面的代码中很容易看出保留/释放匹配得以维持,并且远不如其他方案容易出错。请注意,如果systemPath
== aContentURL
,则不会释放该对象。