使用AVPlayer在iphone上播放许多不同的视频

时间:2011-06-06 22:06:04

标签: iphone xcode ipad media-player avfoundation

我正在使用AVFoundation为iOS定制视频播放器。我们的想法是能够通过手势切换到不同的视频(点按,滑动等等)。 现在玩家在模拟器上完美运行,但是当我在实际设备上测试时,在3或4次滑动后视图变为空白。我甚至为我的播放器创建了播放控件,当视图变为空白时,这些控件正确加载但什么都不做。有什么想法吗? 这是播放器的初始化

            - (id)initWithContentURL:(NSString *)aContentURL delegate:(id)aDelegate {
        self = [super initWithNibName:@"NoCashMoviePlayer" bundle:nil];
        if (self == nil)
            return nil;
        delegate = aDelegate;
        systemPath = [aContentURL retain];
        contentURL = [[NSURL alloc]initFileURLWithPath:systemPath];
        asset = [AVURLAsset URLAssetWithURL:contentURL options:nil];
        playerItem = [AVPlayerItem playerItemWithAsset:asset];
        isPaused = false;
        controlsHidden = false;
        self.player = [[AVPlayer playerWithPlayerItem:playerItem] retain];
         duration = self.player.currentItem.asset.duration;

        return self;
    }

这是播放视频的代码:

    -(void)playMovie{

        UITapGestureRecognizer *tapRecon = [[UITapGestureRecognizer alloc]initWithTarget:self   action:@selector(toggleControls:)];
        [tapRecon setNumberOfTapsRequired:2]; 
        [self.movieContainer addGestureRecognizer:tapRecon];
        [tapRecon release];

        NSLog(@"Playing item: %@",contentURL);
        playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
        [movieContainer.layer addSublayer:playerLayer];
        playerLayer.frame = movieContainer.layer.bounds;
        playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
        self.seeker.alpha = 1.0;
        [self.view addSubview:movieContainer];
        [self.movieContainer addSubview:controls];
        [self setSlider];
        [player play];
        player.actionAtItemEnd = AVPlayerActionAtItemEndNone; 

        [[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(playerItemDidReachEnd:)
                                             name:AVPlayerItemDidPlayToEndTimeNotification
                                           object:[player currentItem]];


    }

选择要播放的片段的代码:

    -(void)viewSelect: (double) curTime{ 
        self.myView.backgroundColor = [UIColor blackColor];
        UISwipeGestureRecognizer *swipeRecognizer = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipeFrom:)]; 
        swipeRecognizer.direction = UISwipeGestureRecognizerDirectionRight; 
         [self.myView addGestureRecognizer:swipeRecognizer]; 
        [swipeRecognizer release];

        UISwipeGestureRecognizer *leftRecognizer = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipeFromLeft:)]; 
        swipeRecognizer.direction = UISwipeGestureRecognizerDirectionLeft; 
        [self.myView addGestureRecognizer:leftRecognizer]; 
        [leftRecognizer release];


        if(isMain){
            [UIView animateWithDuration:0.5 delay:0.0 options:UIViewAnimationTransitionFlipFromLeft animations:^{
                self.myView.alpha = 1.0;
                moviePlayer = [[NoCashMoviePlayer alloc]initWithContentURL:[self movieURL:vidIndex] delegate:self];
                self.moviePlayer.view.frame = self.myView.bounds;
                self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleHeight;
                 [self.myView addSubview:moviePlayer.view];

            }completion:^(BOOL finished) {
                [self.moviePlayer.player seekToTime:CMTimeMake(curTime, 1)];
                [self.moviePlayer playMovie];
            }];
        }else{

            [UIView animateWithDuration:0.5 delay:0.0 options:UIViewAnimationTransitionFlipFromLeft animations:^{
                self.otherView.alpha = 1.0;
                moviePlayer = [[NoCashMoviePlayer alloc]initWithContentURL:[self movieURL:vidIndex] delegate:self];
                self.moviePlayer.view.frame = self.otherView.bounds;
                self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleHeight;
                [self.otherView addSubview:moviePlayer.view];

            }completion:^(BOOL finished) {

               [self.moviePlayer.player seekToTime:CMTimeMake(curTime, 1)];
                [self.moviePlayer playMovie];
            }];
        }
    }

最后一次手势动作:

    - (void)handleSwipeFromLeft:(UISwipeGestureRecognizer *)recognizer { 

        double elapsedTime = 0.0;
        if(vidIndex==0){
            vidIndex = 3;
        }else vidIndex = vidIndex --;
        elapsedTime = [self.moviePlayer currentTimeInSeconds];
        [self.moviePlayer stopMovie];
        isMain = !isMain;
        [self viewSelect: elapsedTime];

    }

编辑:尝试使用不同的AVPlayerLayers为每个视频文件,相同的情况,在模拟器中工作,而不是在iPad上。

编辑2:我运行了仪器来分析核心动画性能,当视频播放时,它显示的帧速率约为30 fps,当播放器空白时,它一直下降到1或2 fps。这可能是可能的,但仍然,如果它有助于提供更多的光......

编辑3:好的,我终于到了某个地方,我知道问题是什么,我有一个核心动画内存泄漏,在模拟器中它“有效”,因为计算机的内存比iPad多很多,但是由于iPad的内存非常有限,因此它可以很快停止工作。如果有人对Core Animation漏洞有任何建议,那将非常受欢迎。

2 个答案:

答案 0 :(得分:4)

我终于解决了这个问题。我的设计确实很差,它的内存管理非常糟糕等等。我所做的不是发布我能做的一切,包括视图,图层,玩家,资产等,我只是创建了一种方法来更新玩家的资产和物品,回收玩家,视图,图层等。

    [player pause];
    contentURL = [[NSURL alloc] initFileURLWithPath:newPath];
    AVAsset *newAsset = [AVURLAsset URLAssetWithURL:contentURL options:nil];
    AVPlayerItem *newPlayerItem = [AVPlayerItem playerItemWithAsset:newAsset];
    [player replaceCurrentItemWithPlayerItem:newPlayerItem];
    [contentURL release];

现在它正在创造奇迹。谢谢大家的帮助。

答案 1 :(得分:1)

代码中有2个位置保留了一个对象,我在您发布的代码中的任何位置都没有看到相应的版本。我首先要确保内存引用计数增量和减量都是适当平衡的。

第一个保留对我来说很可疑。通常,您应首先自动释放您要分配的变量,然后保留,如下所示:

[systemPath autorelease];
systemPath = [aContentURL retain]

在上面的代码中很容易看出保留/释放匹配得以维持,并且远不如其他方案容易出错。请注意,如果systemPath == aContentURL,则不会释放该对象。