我正在尝试绘制多个矩形。我希望能够手工绘制每个矩形。我可以绘制一个但是一旦我调用invalidate(),当然,画布会被清除。 是否有另一种方法来调用onDraw(),以便画布不被清除? 这就是我所拥有的:
我只是有一个扩展SurfaceView的类然后 覆盖onDraw
@Override
protected void onDraw(Canvas canvas)
{
Paint paint = new Paint();
paint.setColor(Color.BLUE);
canvas.drawRect(xCoor, yCoor, rectW, rectH, paint);
}
然后我覆盖一个OnTouchEvent
@Override
public boolean onTouchEvent (MotionEvent event)
{
downX = Math.round(event.getX());
downY = Math.round(event.getY());
invalidate(); //clears canvas which I don't want
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
xCoor = downX;
yCoor = downY;
rectH = 0;
rectW = 0;
break;
case MotionEvent.ACTION_MOVE:
rectH = downY;
rectW = downX;
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
我这样做完全错了吗? :)
任何帮助都将不胜感激。
谢谢!
答案 0 :(得分:1)
您可以将每个矩形添加到列表中并按此迭代onDraw
:
import android.graphics.Rect;
private ArrayList<Rect> rectangles = new ArrayList<Rect>();
@Override
public boolean onTouchEvent (MotionEvent event) {
// ...
case MotionEvent.ACTION_UP:
rectangles.add(new Rect(xCoor, yCoor, rectW, rectH));
break;
// ...
}
@Override
protected void onDraw(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(Color.BLUE);
for (Rect rect : rectangles) {
canvas.drawRect(rect, paint);
}
}