如何处理多个TCP客户端进行通信

时间:2011-06-05 12:19:03

标签: c# c#-3.0 tcp tcplistener

我正在开发可以从不同客户端接收一些命令的多客户端TCP/IP服务器应用程序,并且基于这些命令,服务器将执行某些操作并相应地将响应发送回客户端。

我的问题是如何处理多个客户端,以便在处理后将相关数据发送回特​​定客户端。如何在向服务器发送数据时传递TCP client的引用以及如何保留它,以便可以将响应发送回相关的TCPClient

我正在使用TCPlistner来创建TCPClient对象。那是oTCPClient = oTCPListener.AcceptTcpClient();。因此,如何为每个NetworkStream创建相关的TCPClient进行沟通。

2 个答案:

答案 0 :(得分:0)

我会创建一个ConnectedClient类,它在构造函数中使用TCPClient,然后在该对象中启动一个线程,该线程读取NetworkStream的{​​{1}}以获取传入的数据。 您还可以在TCPClient中使用方法来发送数据。每当您收到数据并希望回复或转发邮件时,您都可以在一个或多个存储的ConnectedClient对象上拨打SendData

答案 1 :(得分:0)

以下是可以处理多个客户端并响应多个客户端的服务器示例

class MultyClientServer
{
    private static int bufferSize = 2048;
    private static byte[] buffer = new byte[bufferSize];
    private static List<Socket> clientSockets = new List<Socket>();
    private static Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);


    static void Main(string[] args)
    {
        Console.Title = "Server";
        SetupServer();
        Console.ReadKey();
        CloseAllSockets();
    }

    private static void SetupServer()
    {
        Console.WriteLine("Settings Up Server Plz Wait");
        serverSocket.Bind(new IPEndPoint(IPAddress.Any, YOUR PORT HERE));
        serverSocket.Listen(10);
        serverSocket.BeginAccept(new AsyncCallback(CallBack), null);
        Console.WriteLine("Server Made");
    }

    private static void CallBack(IAsyncResult e)
    {
        try
        {
            Socket socket = serverSocket.EndAccept(e);
            clientSockets.Add(socket);
            Console.WriteLine("Client Connected");
            socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), socket);
            serverSocket.BeginAccept(new AsyncCallback(CallBack), null);
        }
        catch (Exception ex) { Console.WriteLine(ex.Message); }
    }

    private static void ReceiveCallBack(IAsyncResult e)
    {
        try
        {
            Socket socket = (Socket)e.AsyncState;
            int received;
            try
            {
                received = socket.EndReceive(e);
            }
            catch (SocketException)
            {
                Console.WriteLine("Client forcefully disconnected");
                socket.Close();
                clientSockets.Remove(socket);
                return;
            }
            byte[] dataBuf = new byte[received];
            Array.Copy(buffer, dataBuf, received);

            string text = Encoding.ASCII.GetString(dataBuf);
            Console.WriteLine("Client request: " + text);

            string response = string.Empty;


            try
            {
                if (command.ToLower() == "What Time is it")
                {
                    response = DateTime.Now.ToString();
                }
                else if (command.ToLower() == "Whats your name")
                {
                    response = "Tyler Gregorcyk";
                }
                else
                {
                    response = "Invaled";
                }
            }
            catch (Exception et) { Console.WriteLine(et.Message); socket.Close(); clientSockets.Remove(socket); }


            if(response == string.Empty)
            {
                response = "Invaled";
            }

            if (response != string.Empty)
            {
                Console.WriteLine("Sent To Client: " + response);
                byte[] data = Encoding.ASCII.GetBytes(response);
                socket.Send(data);
                serverSocket.BeginAccept(new AsyncCallback(CallBack), null);
            }

            conn.Close();
            socket.BeginReceive(buffer, 0, bufferSize, SocketFlags.None, ReceiveCallBack, socket);
        }
        catch (Exception) { }
    }

    private static void CloseAllSockets()
    {
        foreach (Socket socket in clientSockets)
        {
            socket.Shutdown(SocketShutdown.Both);
            socket.Close();
        }

        serverSocket.Close();
    }
}

BTW这是YouTube上教程的编辑版本:https://www.youtube.com/watch?v=xgLRe7QV6QI