信息:我正在使用pygame绘制矩形,但希望在该矩形中添加渐变,以使其看起来像一个阴影。
现在这是我的代码:
light_green = (0, 255, 0)
dark_green = (0, 100, 0)
pygame.draw.rect(screen, light_green, rect_dims) # Draws a rectangle without a gradient
问题:我想在浅绿色和深绿色之间创建线性过渡,而又不画出一堆彼此重叠的线(因为这很慢),所以我有办法吗可以使用pygame做到这一点?
答案 0 :(得分:2)
这是使用平滑缩放的快速测试。它以2x2彩色位图开始,然后在将结果绘制到屏幕上之前对其进行任意缩放。
虽然PyGame将使用硬件(如果有)进行拉伸,但我不希望这样做很快。
import pygame
# Window size
WINDOW_WIDTH = 400
WINDOW_HEIGHT = 400
### initialisation
pygame.init()
window = pygame.display.set_mode( ( WINDOW_WIDTH, WINDOW_HEIGHT ) )
pygame.display.set_caption("Gradient Rect")
def gradientRect( window, left_colour, right_colour, target_rect ):
""" Draw a horizontal-gradient filled rectangle covering <target_rect> """
colour_rect = pygame.Surface( ( 2, 2 ) ) # tiny! 2x2 bitmap
pygame.draw.line( colour_rect, left_colour, ( 0,0 ), ( 0,1 ) ) # left colour line
pygame.draw.line( colour_rect, right_colour, ( 1,0 ), ( 1,1 ) ) # right colour line
colour_rect = pygame.transform.smoothscale( colour_rect, ( target_rect.width, target_rect.height ) ) # stretch!
window.blit( colour_rect, target_rect ) # paint it
### Main Loop
clock = pygame.time.Clock()
finished = False
while not finished:
# Handle user-input
for event in pygame.event.get():
if ( event.type == pygame.QUIT ):
done = True
# Update the window
window.fill( ( 0,0,0 ) )
gradientRect( window, (0, 255, 0), (0, 100, 0), pygame.Rect( 100,100, 100, 50 ) )
gradientRect( window, (255, 255, 0), (0, 0, 255), pygame.Rect( 100,200, 128, 64 ) )
pygame.display.flip()
# Clamp FPS
clock.tick_busy_loop(60)
pygame.quit()