AudioQueue如何从CallBack读取缓冲区

时间:2011-06-02 14:12:58

标签: objective-c cocoa ios4 audioqueue

我正在使用AUdioQueue从内置麦克风录制音频并通过套接字发送,我已将AudioQueue缓冲区设置为记录一次性缓冲30秒并适当分配bufferSize, 这是我用来设置AudioDataFormat的函数。

AudioStreamBasicDescription sRecordFormat;
 FillOutASBDForLPCM (sRecordFormat,
                    16000,
                    1,
                    16,
                    16,
                    false,
                    false
                    );

以下代码计算需要分配以捕获音频的bufferSize,

int AQRecorder::ComputeRecordBufferSize(const AudioStreamBasicDescription *format, float seconds)
{
    int packets, frames, bytes = 0;
    try {
        frames = (int)ceil(seconds * format->mSampleRate);

        if (format->mBytesPerFrame > 0)
            bytes = frames * format->mBytesPerFrame;
        else {
            UInt32 maxPacketSize;
            if (format->mBytesPerPacket > 0)
                maxPacketSize = format->mBytesPerPacket;    // constant packet size
            else {
                UInt32 propertySize = sizeof(maxPacketSize);
                XThrowIfError(AudioQueueGetProperty(mQueue, kAudioQueueProperty_MaximumOutputPacketSize, &maxPacketSize,
                                                 &propertySize), "couldn't get queue's maximum output packet size");
            }
            if (format->mFramesPerPacket > 0)
                packets = frames / format->mFramesPerPacket;
            else
                packets = frames;   // worst-case scenario: 1 frame in a packet
            if (packets == 0)       // sanity check
                packets = 1;
            bytes = packets * maxPacketSize;
        }
    } catch (CAXException e) {
        char buf[256];
        gLog<<[[NSString stringWithFormat:@"Error:%s (%s)\n",e.mOperation,e.FormatError(buf)] UTF8String]<<endl;
        return 0;
    }   
    return bytes;
}

以下代码Sample分配缓冲区,

    // allocate and enqueue buffers
    bufferByteSize = ComputeRecordBufferSize(&mRecordFormat, kBufferDurationSeconds);   // enough bytes for 20 ms
    for (i = 0; i < kNumberRecordBuffers; ++i) {
        XThrowIfError(AudioQueueAllocateBuffer(mQueue, bufferByteSize, &mBuffers[i]),
                   "AudioQueueAllocateBuffer failed");
        XThrowIfError(AudioQueueEnqueueBuffer(mQueue, mBuffers[i], 0, NULL),
                   "AudioQueueEnqueueBuffer failed");
    }

是的,你猜对了,大部分代码都是从SpeakHere例子中提到的, 说到AudioCallback,我需要捕获缓冲区并通过套接字将其发送到其他机器,

// ____________________________________________________________________________________
// AudioQueue callback function, called when an input buffers has been filled.
void AQRecorder::MyInputBufferHandler(  void *                              inUserData,
                                        AudioQueueRef                       inAQ,
                                        AudioQueueBufferRef                 inBuffer,
                                        const AudioTimeStamp *              inStartTime,
                                        UInt32                              inNumPackets,
                                        const AudioStreamPacketDescription* inPacketDesc)
{
    AQRecorder *aqr = (AQRecorder *)inUserData;
    try {
           NSLog([NSString stringWithFormat:"Inside AudioBufferCallback no of packet [%d]",inMumPackets]);
        if (inNumPackets > 0) {
            // write packets to file 
                    // This is only for the test 
            XThrowIfError(AudioFileWritePackets(aqr->mRecordFile, FALSE, inBuffer->mAudioDataByteSize,
                                              inPacketDesc, aqr->mRecordPacket, &inNumPackets, inBuffer->mAudioData),
                       "AudioFileWritePackets failed");
            aqr->mRecordPacket += inNumPackets;

            if(aqr->pInputListener){
                aqr->pInputListener(aqr->pClientUserData,inBuffer->mAudioData,(int)inBuffer->mAudioDataByteSize);
            }
        }

        // if we're not stopping, re-enqueue the buffe so that it gets filled again
        if (aqr->IsRunning())
            XThrowIfError(AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL), "AudioQueueEnqueueBuffer failed");
    } 
}

现在,当我看到日志时,数据即将到来,但它说没有数据包是256,320这样,当我在另一端传递数据时,它听不见,有人能告诉我,我需要什么使用packetSize,我的印象是bufferSize足以发送数据,但我猜,还有一些与数据包有关。

1 个答案:

答案 0 :(得分:0)

缓冲区管理中的一些问题, 此应用程序需要在20毫秒+ - 5毫秒内发送数据,在我的情况下,这个特殊情况没有处理。