我正在尝试将gif同步到Spotify上播放的音乐的节拍中,但与此同时遇到速度问题。我一定要疯了,因为我找不到为什么它不起作用的原因。以下是我的方法:
BPS
)
BPS = BPM / 60
SPB
)中找到秒/节拍(BPS
)
SPB = 1 / BPS
SPL
)来找到秒数/循环数(BPL
)。
SPL = SPB * BPL
SPL
)转换为毫秒/循环(MSPL
)
MSPL = SPL * 1000
MSPL
除以毫秒/循环(num_frames
),以找到一帧(frame_time
)所需的时间,四舍五入为最接近的偶数,因为.gif帧时间仅精确到整毫秒
frame_time = MSPL / num_frames
actual_duration
)并循环遍历所有帧,增加或减少1毫秒,直到actual_duration
与ceil(MSPL)
匹配(始终将较长的实际持续时间优先于较短的持续时间)
difference = MSPL - actual_duration if not math.isclose(0, difference): # Add the difference and always prioritize longer duration compared to real duration value correction = int(math.ceil(difference)) for i in range(0, abs(correction)): # Add/subtract corrections as necessary to get actual duration as close as possible to calculated duration frame_times[i % len(frame_times)] += math.copysign(1, correction)
现在,gif的实际毫秒/循环应该始终等于MSLP或大于MSLP。但是,当我以指定的帧时间保存.gif时,如果校正值不为0,则.gif总是以比预期更快的速度播放。我注意到在使用其他提供相同的“将gif同步到音乐”功能的在线服务时,情况也是如此。所以我想不仅仅是疯了。
以下是用于获取帧时间的实际代码:
def get_frame_times(tempo: float, beats_per_loop: int, num_frames: int):
# Calculate the number of seconds per beat in order to get number of milliseconds per loop
beats_per_sec = tempo / 60
secs_per_beat = 1 / beats_per_sec
duration = math.ceil(secs_per_beat * beats_per_loop * 1000)
frame_times = []
# Try to make frame times as even as possible by dividing duration by number of frames and rounding
actual_duration = 0
for _ in range(0, num_frames):
# Rounding method: Bankers Rounding (round to the nearest even number)
frame_time = round(duration / num_frames)
frame_times.append(frame_time)
actual_duration += frame_time
# Add the difference and always prioritize longer duration compared to real duration value
difference = duration - actual_duration
if not math.isclose(0, difference):
correction = int(math.ceil(difference))
for i in range(0, abs(correction)):
# Add/subtract corrections as necessary to get actual duration as close as possible to calculated duration
frame_times[i % len(frame_times)] += math.copysign(1, correction)
return frame_times
我通过使用PIL(枕头)的“图像”模块来保存gif:
frame_times = get_frame_times(tempo, beats_per_loop, num_frames)
frames = []
for i in range(0, num_frames):
# Frames are appended to frames list here
# disposal=2 used since the frames may be transparent
frames[0].save(
output_file,
save_all=True,
append_images=frames[1:],
loop=0,
duration=frame_times,
disposal=2)
我在这里做错什么了吗?我似乎无法找出为什么这行不通,以及为什么gif的实际持续时间比指定的帧时间短得多。提供该功能的其他站点/服务最终获得相同的结果使我感觉稍微好一点,但与此同时,我感觉这绝对应该可行。
答案 0 :(得分:0)
解决了!我不知道这是.gif格式的限制还是PIL中Image模块的限制,但是看来帧时间最多只能精确到10毫秒的倍数。在检查了修改后的图像的实际帧时间后,它们被下限到最接近的10的倍数,从而导致整体回放速度比预期的快。
要解决此问题,我修改了代码,以10为增量选择帧时间(如果需要,可以再次设置更长的实际持续时间),并在整个列表中尽可能均匀地分散帧时间调整:
def get_frame_times(tempo: float, beats_per_loop: int, num_frames: int):
# Calculate the number of seconds per beat in order to get number of milliseconds per loop
beats_per_sec = tempo / 60
secs_per_beat = 1 / beats_per_sec
duration = round_tens(secs_per_beat * beats_per_loop * 1000)
frame_times = []
# Try to make frame times as even as possible by dividing duration by number of frames
actual_duration = 0
for _ in range(0, num_frames):
frame_time = round_tens(duration / num_frames)
frame_times.append(frame_time)
actual_duration += frame_time
# Adjust frame times to match as closely as possible to the actual duration, rounded to multiple of 10
# Keep track of which indexes we've added to already and attempt to split corrections as evenly as possible
# throughout the frame times
correction = duration - actual_duration
adjust_val = int(math.copysign(10, correction))
i = 0
seen_i = {i}
while actual_duration != duration:
frame_times[i % num_frames] += adjust_val
actual_duration += adjust_val
if i not in seen_i:
seen_i.add(i)
elif len(seen_i) == num_frames:
seen_i.clear()
i = 0
else:
i += 1
i += num_frames // abs(correction // 10)
return frame_times