Swift 5.0 iOS 13
试图了解UIViewRepresentable的工作原理,并在几乎所有地方都放了这个简单的示例,但也许完全是胡说八道。是的,我知道SwiftUI中已经有一个tapGesture,这只是一个测试。
不会编译,因为它说从初始化程序返回之前,并非在所有路径上都调用“ super.init”,我尝试并设置了它,但显然不正确。
import SwiftUI
struct newView: UIViewRepresentable {
typealias UIViewType = UIView
var v = UIView()
func updateUIView(_ uiView: UIView, context: Context) {
v.backgroundColor = UIColor.yellow
}
func makeUIView(context: Context) -> UIView {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(Coordinator.handleTap(sender:)))
v.addGestureRecognizer(tapGesture)
return v
}
func makeCoordinator() -> newView.Coordinator {
Coordinator(v)
}
final class Coordinator: UIView {
private let view: UIView
init(_ view: UIView) {
self.view = view
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc func handleTap(sender: UITapGestureRecognizer) {
print("tap")
}
}
}
答案 0 :(得分:1)
那是因为您的Coordinator
是UIView
的子类,而您
必须调用超类'UIView'的指定初始化程序
从init
返回之前:
init(_ view: UIView) {
self.view = view
super.init(frame: .zero) // Or any other frame you need
}
答案 1 :(得分:1)
只要使您的Coordinator
是NSObject
,它通常就扮演着桥梁/控制器/代表/演员的角色,但没有表现力,因此不应is-a-UIView
final class Coordinator: NSObject {
private let view: UIView
init(_ view: UIView) {
self.view = view
}
还有一个...
func makeUIView(context: Context) -> UIView {
// make target a coordinator, which is already present in context !!
let tapGesture = UITapGestureRecognizer(target: context.coordinator,
action: #selector(Coordinator.handleTap(sender:)))
v.addGestureRecognizer(tapGesture)
return v
}