快速创建自定义形状的按钮

时间:2020-05-25 14:38:04

标签: ios swift

我是新手,不知道如何解决这个问题。

我想设计一个自定义视图,我希望它具有一个圆形的按钮。(附加屏幕截图)enter image description here

我能够通过使用图层并使用以下命令添加图层来做到这一点:

// radius is the half the frame's width or height (whichever is smallest)
        let radius = min(frame.size.width, frame.size.height) * 0.5

        // center of the view
        let viewCenter = CGPoint(x: bounds.size.width * 0.5, y: bounds.size.height * 0.5)

        // enumerate the total value of the segments by using reduce to sum them
        var valueCount = outerSegments.reduce(0, {$0 + $1.value})

        var startAngle : CGFloat = 0
        var i = 0
       // var data: [String] = ["","","","","","","","","","","",""]
        for segment in outerSegments { // loop through the values array
            let endAngle = startAngle + 2 * .pi * (segment.value / valueCount)
            let shape = CAShapeLayer()
            let path: UIBezierPath = UIBezierPath(arcCenter: viewCenter, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
            path.addLine(to: viewCenter)
            path.close()
            shape.path = path.cgPath
            shape.fillColor = segment.color.cgColor
            shape.strokeColor = UIColor.black.cgColor
            shape.borderWidth = 1.0
            shape.borderColor = UIColor.black.cgColor
            shape.name = "\(i)"
            datamap[shape.name ?? ""] = data[i]
            //addText(data[i], to: shape)
            layer.addSublayer(shape)
            startAngle = endAngle
            i += 1
        }
        valueCount = innerSegments.reduce(0, {$0 + $1.value})
        startAngle = 0
        i = 100
        for segment in innerSegments {
            let endAngle = startAngle + 2 * .pi * (segment.value / valueCount)
            let shape = CAShapeLayer()
            let path: UIBezierPath = UIBezierPath(arcCenter: viewCenter, radius: 2*radius/3, startAngle: startAngle, endAngle: endAngle, clockwise: true)
            path.addLine(to: viewCenter)
            path.close()
            shape.path = path.cgPath
            shape.strokeColor = UIColor.black.cgColor
            shape.fillColor = segment.color.cgColor
            shape.borderWidth = 1.0
            shape.borderColor = UIColor.black.cgColor
            shape.name = "\(i)"
            //datamap[shape.name ?? ""] = data[i-100]
            //addText(data[i-100], to: shape)
            layer.addSublayer(shape)
            startAngle = endAngle
            i += 1
        }
        valueCount = innerMostSegments.reduce(0, {$0 + $1.value})
        startAngle = 0
        i = 1000
        for segment in innerMostSegments {
            let endAngle = startAngle + 2 * .pi * (segment.value / valueCount)
            let shape = CAShapeLayer()
            let path: UIBezierPath = UIBezierPath(arcCenter: viewCenter, radius: radius/3, startAngle: startAngle, endAngle: endAngle, clockwise: true)
            path.addLine(to: viewCenter)
            path.close()
            shape.path = path.cgPath
            shape.fillColor = segment.color.cgColor
            shape.strokeColor = UIColor.black.cgColor
            shape.borderWidth = 1.0
            shape.borderColor = UIColor.black.cgColor
            shape.name = "\(i)"
            datamap[shape.name ?? ""] = data[i-1000]
            //addText(data[i-1000], to: shape)
            layer.addSublayer(shape)
            startAngle = endAngle
            i += 1
        }

这工作得很好,但是我想使用相同的形状,但是我不想使用图层,而是要定义Buttons而不是视图中的图层。如果我尝试直接添加UIButton,则屏幕不再可点击。

任何人都可以提供相同的建议。

谢谢

编辑-我尝试使用以下策略添加按钮:

for segment in innerSegments {
    let endAngle = startAngle + 2 * .pi * (segment.value / valueCount)
                let shape = CAShapeLayer()
                let button = UIButton(frame: accessibilityFrame)
                let path: UIBezierPath = UIBezierPath(arcCenter: viewCenter, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
                path.addLine(to: viewCenter)
                path.close()
                shape.path = path.cgPath
                shape.fillColor = segment.color.cgColor
                shape.strokeColor = UIColor.black.cgColor
                shape.borderWidth = 1.0
                shape.borderColor = UIColor.black.cgColor
                shape.name = "\(i)"
                datamap[shape.name ?? ""] = data[i]
                //addText(data[i], to: shape)
                button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
                button.layer.addSublayer(shape)
                layer.addSublayer(button.layer)

                startAngle = endAngle
                i += 1

。 。

0 个答案:

没有答案