移动到其他视图控制器时,Multipeer连接不起作用

时间:2020-05-21 19:15:19

标签: ios swift multipeer-connectivity

我正在开发一个应用程序,其中有两个使用MPC的视图控制器,一个用作主机广告,另一个用于选择要连接的其他用户。一旦连接用户准备好继续,它将告诉广告商及其本身继续使用其他视图控制器。但是,尽管我使用的方法与前两个视图控制器中的方法类似,但均能成功工作,但无法在此新视图控制器中成功发送或接收数据,并且没有收到任何错误消息。目标是使一个设备与其他连接的设备共享图像,所有这些设备都在此视图控制器上。这就是我到目前为止所拥有的

import UIKit
import MultipeerConnectivity

class VotingViewController: UIViewController {

    @IBOutlet weak var imageView: UIImageView!

    var mcAdvertiserAssistant: MCAdvertiserAssistant!
    var peerID: MCPeerID = MCPeerID(displayName: UIDevice.current.name)
    var mcSession: MCSession!
    var stream: InputStream?

    override func viewDidLoad() {
        super.viewDidLoad()

        mcSession = MCSession(peer: peerID, securityIdentity: nil, encryptionPreference: .required)
        mcSession.delegate = self

    }

    @IBAction func share(_ sender: Any) {
          guard let imageToSend = UIImage(named: "Car.png") else { return }
          sendImage(img: imageToSend)
    }

    func sendImage(img: UIImage) {

       guard let mcSession = mcSession else { return }
     if mcSession.connectedPeers.count > 0 {
             if let imageData = img.pngData() {
                 //here's what to do
                 do {
                     try mcSession.send(imageData, toPeers: mcSession.connectedPeers, with: .reliable)
                 } catch let error as NSError {
                     let ac = UIAlertController(title: "Send error", message: error.localizedDescription, preferredStyle: .alert)
                     ac.addAction(UIAlertAction(title: "OK", style: .default))
                     present(ac, animated: true)
                 }
             }
         }
     }

}


// MARK: MCSessionDelegate
extension VotingViewController: MCSessionDelegate {
    func session(_ session: MCSession, peer peerID: MCPeerID, didChange state: MCSessionState) {
        switch state {
        case .connected:
        DispatchQueue.main.async{
          }

        case .connecting:
            DispatchQueue.main.async{
            }
            print("Connecting: \(peerID.displayName)")
        case .notConnected:
          DispatchQueue.main.async{
           }
            print("Not Connected: \(peerID.displayName)")
        @unknown default:
            print("Unknown state received: \(peerID.displayName)")
        }
    }

    func session(_ session: MCSession, didReceive data: Data, fromPeer peerID: MCPeerID) {
        DispatchQueue.main.async { [weak self] in
               if let image = UIImage(data: data) {
                self?.imageView.image = image
            }

        }
    }

    func session(_ session: MCSession, didReceive stream: InputStream, withName streamName: String, fromPeer peerID: MCPeerID) {

        print("Received stream")
        stream.delegate = self
        stream.schedule(in: RunLoop.main, forMode:RunLoop.Mode.common)
        stream.open()
    }

    func session(_ session: MCSession, didStartReceivingResourceWithName resourceName: String, fromPeer peerID: MCPeerID, with progress: Progress) {}

    func session(_ session: MCSession, didFinishReceivingResourceWithName resourceName: String, fromPeer peerID: MCPeerID, at localURL: URL?, withError error: Error?) {}
}

// MARK: MCAdvertiserAssistantDelegate
extension VotingViewController: MCAdvertiserAssistantDelegate {}

// MARK: StreamDelegate
extension VotingViewController: StreamDelegate {

    func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
    }
}

我仍然对MPC熟悉,所以这可能是一个愚蠢的错误。预先感谢。

1 个答案:

答案 0 :(得分:0)

我认为-不要在视图控制器中放置MultipeerConnectivity的实现。 不保证在某些导航后不会释放这些视图控制器。这不是最好的地方。 而是在单独的类中实现它并用作服务。您可以通过单调或appdelegate对其进行管理。