我有一个sprite对象,它会在其中加载一个自定义形状,用作蒙版,以便从使用加载器对象加载的图像中剪切出自定义形状 - 加载器(loada)和形状(线)对象都是精灵对象的子对象 - 我添加了代码来保存掩码下面的图像但是当调用保存函数时,没有任何东西被保存掉,并且不会抛出任何错误。
function save(evt:MouseEvent):void{
//Create random number from current date/time to name image created
var imgID:Number= new Date().getTime()
//Matrix to holder the area to be cropped
var maskRect = loada.mask.getBounds(lines);
//Matrix of image to be cropped
var imgMatrix= loada.mask.transform.matrix;
//Cropped image
var myCroppedImage:Bitmap = cropImage(maskRect, imgMatrix, loada.mask.width, loada.mask.height, loada.mask );
//Get new matrix of cropped image
var m:Matrix = myCroppedImage.transform.matrix;
var urlLoader:URLLoader = new URLLoader();
//Set jpg quality of the image to be export 1-100
var myEncoder:JPGEncoder = new JPGEncoder(80);
//Create jpg to be exported
var jpgSource:BitmapData = new BitmapData (loada.mask.width, loada.mask.height);
jpgSource.draw(myCroppedImage, m);
//Create byte array to hold jpg data
var byteArray:ByteArray = myEncoder.encode(jpgSource);
var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream");
trace(imgID);
//Send image to the server to be saved
var saveJPG:URLRequest = new URLRequest("save_image.php?r="+imgID);
saveJPG.requestHeaders.push(header);
saveJPG.method = URLRequestMethod.POST;
saveJPG.data = byteArray;
trace(saveJPG);
}
//Crop image
function cropImage( rect, matrix, _width:Number, _height:Number, displayObject:DisplayObject):Bitmap {
//Create cropped image
var croppedBitmap:Bitmap = new Bitmap( new BitmapData( _width, _height ), PixelSnapping.ALWAYS, true );
croppedBitmap.bitmapData.draw(displayObject, matrix , null, null, rect, true );
return croppedBitmap;
}
答案 0 :(得分:0)
根据您在此处发布的内容,您似乎没有调用“加载”功能:
urlLoader.load(saveJPG);