我的代码到达第24行const dispatcher = connection.play('/sounds/Pigstep.mp3', { volume: 0.9 });
,我知道因为第26行的console.log('audio is now playing!')
被执行了。该漫游器确实进入了语音通道,但没有播放歌曲。我在终端中没有收到错误消息。
我的机器人有权加入语音频道并讲话。 我已经安装了ffmpeg并将其添加到路径。
这是我的代码:
const Discord = require('discord.js');
const auth = require('./auth.json');
const ytdl = require('ytdl-core');
const client = new Discord.Client();
client.login(auth.token);
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}`);
console.log('Ready!');
});
client.on('message', async msg => {
if (msg.content.substring(0, 1) === '!') {
console.log('Message received!');
let args = msg.content.substring(1).split(' ');
const cmd = args[0];
args = args.splice(1);
switch (cmd) {
case 'cricket':
var connection = await msg.member.voice.channel.join();
const dispatcher = connection.play('/sounds/Pigstep.mp3', { volume: 0.9 });
dispatcher.on('start', () => {
console.log('audio is now playing!');
});
console.log('Playing!');
break;
}
}
});
在此先感谢您的帮助:)
答案 0 :(得分:0)
游戏需要绝对路径。另外,请确保您的代码中文件的目录正确
connection.play(require("path").join(__dirname, '/sounds/Pigstep.mp3'));