我创建了this codesandbox来突出问题。
我已经创建了一个状态机来进行React hook可中止的提取。
使它起作用的唯一方法是使所有状态都处于同一级别:
export interface AbortableSchema {
states: {
[AbortableStates.Idle]: {};
[AbortableStates.Loading]: {};
[AbortableStates.Succeded]: {};
[AbortableStates.Error]: {};
[AbortableStates.Aborted]: {};
};
}
export const createAbortableMachine = <D>(): StateMachine<
AbortableState<D>,
AbortableSchema,
AbortableActions<D>
> => {
const context: AbortableState<D> = {
state: AbortableStates.Idle,
data: undefined,
error: undefined
};
const abortableMachine = Machine<
AbortableState<D>,
AbortableSchema,
AbortableActions<D>
>({
id: "fetchable",
initial: AbortableStates.Idle,
context,
states: {
[AbortableStates.Idle]: {
on: { START: AbortableStates.Loading }
},
[AbortableStates.Loading]: {
on: {
[AbortableActionTypes.Success]: {
target: AbortableStates.Succeded,
actions: (context, event) => {
context.data = { ...event.payload };
}
},
[AbortableActionTypes.Error]: {
target: [AbortableStates.Error],
actions: (context, event) => {
context.error = { ...event.error };
}
},
[AbortableActionTypes.Abort]: {
target: [AbortableStates.Aborted]
}
}
},
[AbortableStates.Succeded]: {
on: {
[AbortableActionTypes.Reset]: {
target: AbortableStates.Idle,
actions: (_context, event) => {
_context = context;
return _context;
}
}
}
},
[AbortableStates.Error]: {
on: {
[AbortableActionTypes.Reset]: {
target: AbortableStates.Idle,
actions: (_context, event) => {
_context = context;
return _context;
}
}
}
},
[AbortableStates.Aborted]: {
on: {
[AbortableActionTypes.Reset]: {
target: AbortableStates.Idle,
actions: (_context, event) => {
_context = context;
return _context;
}
}
}
}
}
});
return abortableMachine;
};
但是对我来说,嵌套这样的状态更有意义:
export interface AbortableSchema {
states: {
[AbortableStates.Idle]: {};
[AbortableStates.Loading]: {
states: {
[AbortableStates.Succeded]: {};
[AbortableStates.Error]: {};
[AbortableStates.Aborted]: {};
};
};
};
}
export const createAbortableMachine = <D>(): StateMachine<
AbortableState<D>,
AbortableSchema,
AbortableActions<D>
> => {
const context: AbortableState<D> = {
state: AbortableStates.Idle,
data: undefined,
error: undefined
};
const abortableMachine = Machine<
AbortableState<D>,
AbortableSchema,
AbortableActions<D>
>({
id: "fetchable",
initial: AbortableStates.Idle,
context,
states: {
[AbortableStates.Idle]: {
on: { START: AbortableStates.Loading }
},
[AbortableStates.Loading]: {
on: {
[AbortableActionTypes.Success]: {
target: AbortableStates.Succeded,
actions: (context, event) => {
context.data = { ...event.payload };
}
},
[AbortableActionTypes.Error]: {
target: [AbortableStates.Error],
actions: (context, event) => {
context.error = { ...event.error };
}
},
[AbortableActionTypes.Abort]: {
target: [AbortableStates.Aborted]
}
},
states: {
[AbortableStates.Succeded]: {
on: {
[AbortableActionTypes.Reset]: {
target: AbortableStates.Idle,
actions: (_context, event) => {
_context = context;
return _context;
}
}
}
},
[AbortableStates.Error]: {
on: {
[AbortableActionTypes.Reset]: {
target: AbortableStates.Idle,
actions: (_context, event) => {
_context = context;
return _context;
}
}
}
},
[AbortableStates.Aborted]: {
on: {
[AbortableActionTypes.Reset]: {
target: AbortableStates.Idle,
actions: (_context, event) => {
_context = context;
return _context;
}
}
}
}
}
}
}
});
return abortableMachine;
};
加载具有子状态,但如果这样做,则会收到以下错误消息:
状态节点“ fetchable.loading”的无效转换定义: 子状态“成功”在“可获取”上不存在
答案 0 :(得分:0)
使用状态名称时,它们不是绝对的;他们相对于兄弟姐妹。例如,如果将"success"
作为顶级定义的状态,则只能在该状态的同级中引用该确切的字符串;而不是兄弟姐妹的孩子。然后,您必须按ID进行引用。