我有一个问题,我知道哪里出了问题,但我不知道如何解决。 我是Flutter开发的新手,正在尝试创建一个应用程序。 对于此应用程序,我需要调用一个返回数据的API,但根据我的要求,我可以得到不同的返回值。
这里有两个例子:
{
"name": "Luken",
"race": "Blood Elf",
"class": "Death Knight",
"active_spec_name": "Blood",
"active_spec_role": "TANK",
"gender": "male",
"faction": "horde",
"achievement_points": 5145,
"honorable_kills": 0,
"thumbnail_url": "https://render-eu.worldofwarcraft.com/character/ysondre/200/100426440-avatar.jpg?alt=wow/static/images/2d/avatar/10-0.jpg",
"region": "eu",
"realm": "Ysondre",
"profile_url": "https://raider.io/characters/eu/ysondre/Luken",
"profile_banner": "hordebanner1",
"guild": null
}
第二个API返回:
{
"name": "Rakhalar",
"race": "Zandalari Troll",
"class": "Druid",
"active_spec_name": "Guardian",
"active_spec_role": "TANK",
"gender": "male",
"faction": "horde",
"achievement_points": 5525,
"honorable_kills": 0,
"thumbnail_url": "https://render-eu.worldofwarcraft.com/character/illidan/213/142815957-avatar.jpg?alt=wow/static/images/2d/avatar/31-0.jpg",
"region": "eu",
"realm": "Illidan",
"profile_url": "https://raider.io/characters/eu/illidan/Rakhalar",
"profile_banner": "hordebanner1",
"guild": {
"name": "Gueule de Bois",
"realm": "Illidan"
}
两次返回之间的主要区别是公会键:可以为空。 我不知道如何处理它,因为当我尝试调用字符时的 name 或 realm 值时,它会导致错误(基本上是返回API的WoW字符。
我用于序列化JSON的类如下:
class Guild {
String name;
String realm;
Guild({
this.name,
this.realm,
});
factory Guild.fromJson(Map<String, dynamic> json) => Guild(
name: json["name"] == null ? null : json["name"],
realm: json["realm"] == null ? null : json["realm"],
);
Map<String, dynamic> toJson() => {
"name": name == null ? null : name,
"realm": realm == null ? null : realm,
};
}
其中有UI部分(以防在视图方面做某事,但我真的不这么认为。)
class CharacterDetailPage extends StatelessWidget {
final CharacterDetailArguments args;
CharacterDetailPage({this.args});
@override
Widget build(BuildContext ctxt) {
return new Scaffold(
appBar: AppBar(
title: Text("Detail page for ${args.name}"),
),
body: FutureBuilder<CharacterDetailApi>(
future: getCharacterDetails(args.name, args.realm, args.region),
builder: (context, snapshot) {
return snapshot.hasData
? Container(
child:
Container(
height: 125,
child: Column(
children: <Widget>[
Text(snapshot.data.name, ),
Text("<" + snapshot.data.guild.name + ">",),
Text(snapshot.data.guild.realm,),
],
),
),
)
}),
);
}
}
我确定这是一个基本问题,但是我尚未找到任何相关信息:(
编辑:使用匿名功能可以正常工作的代码:
Column(
children: <Widget>[
Text(snapshot.data.name,),
if (snapshot.data.guild != null)
Text("<" + snapshot.data.guild.name +">",),
if (snapshot.data.guild != null)
Text(snapshot.data.guild.realm,),
],
),
答案 0 :(得分:1)
更改此代码
Text("<" + snapshot.data.guild.name + ">",),
Text(snapshot.data.guild.realm,),
对此:
if (snapshot.data.guild != null) {
Text("<" + snapshot.data.guild.name + ">"),
Text(snapshot.data.guild.realm),
}