使用DataTrigger时不会触发WPF GoToStateAction

时间:2011-05-30 06:58:33

标签: wpf triggers datatrigger visualstatemanager

请考虑以下代码:

<Window>    
    <Window.Tag>
        <Button x:Name="myButton"/>
    </Window.Tag>

    <Grid>
        <VisualStateManager.VisualStateGroups>
            <VisualStateGroup>
                <VisualState x:Name="VisualState">
                    <Storyboard>
                        <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="canvas">
                            <EasingColorKeyFrame KeyTime="0" Value="Red"/>
                        </ColorAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualState>
            </VisualStateGroup>
        </VisualStateManager.VisualStateGroups>

        <Canvas x:Name="canvas" Background="White">  
            <i:Interaction.Triggers>
                <ei:DataTrigger Value="True">
                    <ei:DataTrigger.Binding>
                        <Binding Path="Equals">
                            <Binding.Source>
                                <local:DependencyObjectComparer X="{x:Reference myButton}" Y="{x:Reference myButton}"/>
                            </Binding.Source>
                        </Binding>
                    </ei:DataTrigger.Binding>
                    <ei:GoToStateAction StateName="VisualState"/>
                </ei:DataTrigger>
                <i:EventTrigger EventName="MouseLeftButtonDown">
                    <ei:GoToStateAction StateName="VisualState"/>
                </i:EventTrigger>
            </i:Interaction.Triggers>          
        </Canvas>
    </Grid>
</Window>

DependencyObjectComparer做 - suprinsingly - 比较“X”和“Y”是否相等:

public class EqualityComparer<T> : IEqualityComparer<T>
{
    public EqualityComparer(Func<T, T, bool> comparer)
    {
        Contract.Requires(comparer != null);
        this.m_comparer = comparer;
    }

    public bool Equals(T x, T y)
    {
        return this.m_comparer(x, y);
    }

    public int GetHashCode(T obj)
    {
        return obj.ToString().ToLower().GetHashCode();
    }

    private readonly Func<T, T, bool> m_comparer;
}

public class LazyEqualityComparer<T> : DependencyObject
{
    static LazyEqualityComparer()
    {
        EqualsProperty = DependencyProperty.Register
        (
            "Equals",
            typeof(bool),
            typeof(LazyEqualityComparer<T>),
            null
        );
    }

    public static readonly DependencyProperty EqualsProperty;

    public Func<T, T, bool> Comparer { get; set; }

    public T X
    {
        get { return this.m_x; }
        set
        {
            if (!object.Equals(this.m_x, value))
            {
                this.m_x = value;
                this.OnComperandChanged();
            }
        }
    }

    public T Y
    {
        get { return this.m_y; }
        set
        {
            if (!object.Equals(this.m_y, value))
            {
                this.m_y = value;
                this.OnComperandChanged();
            }
        }
    }

    [Bindable(true)]
    new public bool Equals
    {
        get { return (bool)this.GetValue(EqualsProperty); }
        private set { this.SetValue(EqualsProperty, value); }
    }

    private void OnComperandChanged()
    {
        this.Equals = new EqualityComparer<T>(
            this.Comparer != null ? this.Comparer : (x, y) => x.Equals(y)
        ).Equals(this.X, this.Y);
    }

    private T m_x;
    private T m_y;
}


public class DependencyObjectComparer : LazyEqualityComparer<DependencyObject> { }

当我点击Canvas时,EventTrigger正在触发,而DataTrigger则没有,而它确实返回了预期的值(true)。这种动作与这种触发器之间是否存在任何不兼容性?

我不知道我在这里做错了什么。感谢您的帮助。

1 个答案:

答案 0 :(得分:1)

最后我自己找到了一个解决方案:

<Window>    
    <Window.Tag>
        <Button x:Name="myButton"/>
    </Window.Tag>

    <Grid>              
        <VisualStateManager.VisualStateGroups>
            <VisualStateGroup>
                <VisualState x:Name="Default"/>
                <VisualState x:Name="VisualState">
                    <Storyboard>
                        <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="canvas">
                            <EasingColorKeyFrame KeyTime="0" Value="Red"/>
                        </ColorAnimationUsingKeyFrames>
                    </Storyboard>
                </VisualState>
            </VisualStateGroup>
        </VisualStateManager.VisualStateGroups>

        <Canvas x:Name="canvas" Background="White">         
            <i:Interaction.Triggers>                
                <ei:PropertyChangedTrigger Binding="{Binding Tag, ElementName=window}">                 
                    <i:Interaction.Behaviors>
                        <ei:ConditionBehavior>
                            <ei:ConditionalExpression>
                                <ei:ComparisonCondition LeftOperand="{Binding Tag, ElementName=window}" RightOperand="{x:Reference myButton}"/>
                            </ei:ConditionalExpression>
                        </ei:ConditionBehavior>
                    </i:Interaction.Behaviors>
                    <ei:GoToStateAction StateName="VisualState"/>                       
                </ei:PropertyChangedTrigger>
                <ei:PropertyChangedTrigger Binding="{Binding Tag, ElementName=window}">                 
                    <i:Interaction.Behaviors>
                        <ei:ConditionBehavior>
                            <ei:ConditionalExpression>
                                <ei:ComparisonCondition LeftOperand="{Binding Tag, ElementName=window}" RightOperand="{x:Reference myButton}" Operator="NotEqual"/>
                            </ei:ConditionalExpression>
                        </ei:ConditionBehavior>
                    </i:Interaction.Behaviors>
                    <ei:GoToStateAction StateName="Default"/>                       
                </ei:PropertyChangedTrigger>
            </i:Interaction.Triggers>
        </Canvas>
    </Grid>
</Window>

是否有人知道是否可以设置虚假状态而无需再次更改操作员的条件?就像DataStateBehavior可能的那样。