在函数connect(id)中:我先使用var call = this.peer.call(id, this.mediastream);
进行呼叫,然后使用
call.on('stream', function(stream)
{
// `stream` is the MediaStream of the remote peer.
// Here you'd add it to an HTML video/canvas element.
peerVideo.srcObject = stream;
console.log("Call stream has started! CLinet end!!!!!" + stream);
output.innerHTML = "Streaming audio from other client...";
});
从对等方获取音频。永远不会执行此call.on流,这意味着该调用不返回任何内容。
在对方的方面,他们可以很好地听到呼叫者的声音。我不知道怎么了!
这是完整的代码:
const video = document.getElementById("video");
const peerVideo = document.getElementById("peervideo");
const output = document.getElementById("output");
const peerText = document.getElementById("peerid");
const peerButton = document.getElementById("peersubmit");
var promise = null;
var mediastream = null;
var peer = null;
var myId = null;
async function init()
{
//init the media devices
initMediaDevices();
//init peer
initPeer();
//Add timeout to ensure the peer.on method had time to get id from server
setTimeout(() => { console.log("My ID is: " + this.myId); output.innerHTML = "My ID: " + formatString(this.myId)}, 2000);
}
function initMediaDevices()
{
//Setup stream for usermedia
try
{
this.promise = navigator.mediaDevices.getUserMedia({audio: true})
promise.then((stream) =>
{
setStream(stream);
//video.srcObject = stream;
console.log(stream);
})
output.innerHTML = "Audio was established!";
}
catch(err)
{
console.log(err)
output.innerHTML = "Audio Failed!"
}
}
function initPeer()
{
this.peer = new Peer();
this.peer.on('open', function(id)
{
setID(id)
});
peer.on('call', function(call)
{
// Answer the call, providing our mediaStream
call.answer(this.mediastream);
console.log(call + "-------------------- got here peer call");
output.innerHTML = "Connected to Peer";
call.on('stream', function(stream)
{
// `stream` is the MediaStream of the remote peer.
// Here you'd add it to an HTML video/canvas element.
peerVideo.srcObject = stream;
console.log("Call stream has started! Peer end");
output.innerHTML = "Streaming audio from other client...";
});
});
}
function setID(id)
{
this.myId = id;
}
function setStream(stream)
{
this.mediastream = stream;
console.log("Media Stream Set! " + this.mediastream);
}
function connect(id)
{
var call = this.peer.call(id, this.mediastream);
call.on('stream', function(stream)
{
// `stream` is the MediaStream of the remote peer.
// Here you'd add it to an HTML video/canvas element.
peerVideo.srcObject = stream;
console.log("Call stream has started! CLinet end!!!!!" + stream);
output.innerHTML = "Streaming audio from other client...";
});
console.log(call + "----------------------" + this.mediastream + " This is the person that connected");
}
init();
//Event listeners
peerButton.addEventListener("click", () =>
{
let id = peerText.value;
console.log("Button Pressed!")
connect(id);
});
//unrelated
function formatString(string)
{
var newString = "";
for (var i = 0; i < string.length; i++)
{
var letter = string.charAt(i);
if(isNaN(letter))
{
newString += letter.fontcolor("red");
}
else
{
newString += letter;
}
}
return newString;
}
还有html
<video id="video" autoplay>Video Stream no available</video>
<video id="peervideo" autoplay>Video Stream no available</video>
<h3 id="output"></h3>
<input type="text" id="peerid">
<input type="submit" value="Submit" id="peersubmit">
答案 0 :(得分:0)
我有同样的问题。 当您决定设置调试器并在其中创建断点时
var call = this.peer.call(id, this.mediastream);
call.on('stream', function(s
您将收到流,听起来像您需要放置一些setTimeout来防止这种行为,而且我知道它可以工作...但是它的坏习惯
答案 1 :(得分:0)
添加超时连接功能即可使用
您的 connect(id)
在新用户完成 navigator.getUserMedia();
之前被触发