我检查了我的代码,不确定在发送消息时发送的火力消息是否丢失了,但是在模拟器上却没有显示通知。我使用apnsKey我真的不知道出了什么问题。不管怎么说,还是有麻烦的解决方法或发现它被卡住了一会儿
import UIKit
import Firebase
import Stripe
import UserNotifications
import FirebaseMessaging
@UIApplicationMain
class AppDelegate: UIResponder ,UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
initializeStripe()
Messaging.messaging().delegate = self
//=============================
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
Messaging.messaging().delegate = self
application.registerForRemoteNotifications()
//==========================
return true
}
//MARK:STRIPE
//=====================================================================
func initializeStripe(){
STPPaymentConfiguration.shared().publishableKey = Constants.publishableKey
stripeClient.sharedClient.baseUrlString = Constants.baseUrlString
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
}
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
extension AppDelegate : MessagingDelegate {
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("token fcm: \(fcmToken) boom")
let dataDict: [String : String] = ["token" : fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("messae data :\(remoteMessage.appData)")
}
}
答案 0 :(得分:2)
从Xcode稳定版本11.3。*开始,要在iOS上测试推送通知,您需要一个真实的设备。无法在模拟器上进行测试。但是,如果您没有实际使用的设备,则可以下载Xcode 11.4 beta。
您可以在Xcode 11.4的官方release notes下的“模拟器->新功能”下找到以下内容
Simulator支持模拟远程推送通知,包括 后台内容获取通知。在模拟器中,将 APNs文件到目标模拟器上。该文件必须是带有以下内容的JSON文件: 有效的Apple Push Notification Service有效负载,包括“ aps” 键。它还必须包含一个顶级的“模拟器目标捆绑包”,其中包含 与目标应用程序的分发包标识符匹配的字符串值。