我有一个字典列表,如下所示:
data = [{'Name': 'Paul', 'Date': '20200412', 'ID': '1020'}, {'Name': 'Frank', 'Date': '20200413', 'ID': '1030'}, {'Name': 'Anna', 'Date': '20200414', 'ID': '1040'}]
我需要创建一个新的词典列表,其中ID的值为键,而值是另一个具有与此特定ID关联的键/值的字典。 这是所需的输出:
new_data = [{'1020': {'Name': 'Paul', 'Date': '20200412'}},
{'1030': {'Name': 'Frank', 'Date': '20200413'}},
{'1040': {'Name': 'Anna', 'Date': '20200414'}}]
我尝试过:
for index, my_dict in enumerate(data):
new_data = []
key = my_dict['ID']
new_data.append(key)
但是那只分配了键值,不确定如何将其与其他键/值一起推入新的字典中。
答案 0 :(得分:1)
>>> [{i['ID']: {k:v for k,v in i.items() if k != 'ID'}} for i in data]
[{'1020': {'Name': 'Paul', 'Date': '20200412'}},
{'1030': {'Name': 'Frank', 'Date': '20200413'}},
{'1040': {'Name': 'Anna', 'Date': '20200414'}}]
答案 1 :(得分:0)
您可以尝试以下列表理解:
X = "X"
O = "O"
EMPTY = None
def initial_state():
"""
Returns starting state of the board.
"""
return [[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY]]
def player(board):
"""
Returns player who has the next turn on a board.
"""
o_counter = 0
x_counter = 0
for i in board:
for j in i:
if j == 'X':
x_counter += 1
elif j == 'O':
o_counter += 1
if x_counter == 0 and o_counter == 0:
return 'O'
elif x_counter > o_counter:
return 'O'
elif o_counter > x_counter:
return 'X'
def actions(board):
"""
Returns set of all possible actions (i, j) available on the board.
"""
action = []
for i in range(3):
for j in range(3):
if board[i][j] is None:
action.append([i, j])
return action
def result(board, action):
"""
Returns the board that results from making move (i, j) on the board.
"""
p = player(board)
i, j = action
board[i][j] = p
return board
def winner(board):
"""
Returns the winner of the game, if there is one.
"""
i = 1
if board[0][0] == board[1][1] == board[2][2] and (board[0][0] == 'X' or board[0][0] == 'O'):
return board[0][0]
elif board[0][2] == board[1][1] == board[2][0] and (board[0][2] == 'X' or board[0][2] == 'O'):
return board[0][2]
else:
if board[0][0] == board[0][1] == board[0][2] and (board[0][0] == 'X' or board[0][0] == 'O'):
return board[0][0]
elif board[i][0] == board[i][1] == board[i][2] and (board[i][0] == 'X' or board[i][0] == 'O'):
return board[i][0]
elif board[2][0] == board[2][1] == board[2][2] and (board[2][0] == 'X' or board[2][0] == 'O'):
return board[2][0]
elif board[0][0] == board[1][0] == board[2][0] and (board[0][0] == 'X' or board[0][0] == 'O'):
return board[0][0]
elif board[0][i] == board[1][i] == board[2][i] and (board[0][i] == 'X' or board[0][i] == 'O'):
return board[0][i]
elif board[0][2] == board[1][2] == board[2][2] and (board[0][2] == 'X' or board[0][2] == 'O'):
return board[0][2]
def terminal(board):
"""
Returns True if game is over, False otherwise.
"""
check = True
if winner(board) == 'X' or winner(board) == 'O':
return True
elif check:
for i in board:
for j in i:
if j is None:
check = False
return False
if check:
return True
else:
return False
def utility(board):
"""
Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
"""
if winner(board) == 'X':
return 1
elif winner(board) == 'O':
return -1
else:
return 0
def maximum(board):
if terminal(board):
return utility(board)
v = -9999999999999999999999
for action in actions(board):
m = minimum(result(board, action))
if m > v:
v = m
return v
def minimum(board):
if terminal(board):
return utility(board)
v = 9999999999999999999999
for action in actions(board):
m = maximum(result(board, action))
if m < v:
v = m
return v
def minimax(board):
"""
Returns the optimal action for the current player on the board.
"""
return_action = None
curr_player = player(board)
states = actions(board)
temp_board = board.copy()
score = 0
temp_score = 0
for state in states:
i, j = state
if curr_player == 'X':
temp_board[i][j] = curr_player
temp_score = maximum(temp_board)
elif curr_player == 'O':
temp_board[i][j] = curr_player
temp_score = minimum(temp_board)
if curr_player == 'X':
if temp_score > score:
score = temp_score
return_action = state
elif curr_player == 'O':
if temp_score < score:
score = temp_score
return_action = state
return return_action
其中将[{x["ID"]: {k: v for k, v in x.items() if k != "ID"}} for x in data]
作为字典的父键,并在字典理解中从子字典中过滤掉ID
键
可以细分为以下哪个:
ID
甚至是直接循环的方法:
result = []
for x in data:
result.append({x["ID"]: {k: v for k, v in x.items() if k != "ID"}})
输出:
result = []
for x in data:
dic = {x["ID"]: {}}
for k, v in x.items():
if k != "ID":
dic[x["ID"]][k] = v
result.append(dic)
答案 2 :(得分:0)
new_data = []
for index, my_dict in enumerate(data):
key = my_dict['ID']
del my_dict['ID']
new_data.append({key:data[index]})
答案 3 :(得分:0)
要添加其他值,您只需要创建一个新的字典,像这样:
new_data.append( key:{
'name':my_dict['name']
'Date':my_dict['date']
}
您也不需要设置'key'变量,只需使用'my_dict ['ID']'