我有一个从firestore加载信息的streambuilder。然后,我使用listview.builder来显示信息。显示的信息由函数firstBuildItem或buildItem调用。
我想要的功能是,当用户单击用手势检测器包装的容器时,我希望另一个小部件在主小部件下方展开。我不确定如何用flutter来实现这一点,因为由于每个消息都是listview.builder内部的项,因此布尔值必须在函数内部,因为每个函数都有其自己的布尔值,用于检查是否单击了列表项。我想了解如何修复我的代码,以便在列表视图中通过展开单击时每个项目都能响应。
ListView.builder(
padding: EdgeInsets.all(10.0),
itemBuilder: (context, index) =>
index == 0 ? firstBuildItem(index, snapshot.data.documents[index]) : buildItem(index, snapshot.data.documents[index], snapshot.data.documents[index-1]),
itemCount: snapshot.data.documents.length,
reverse: true,
controller: listScrollController,
),
然后是builditem函数:
Widget firstBuildItem(int index, DocumentSnapshot mainDocument) {
///If the box is expanded
bool _isExpanded = false;
///Toggle the box to expand or collapse
void _toggleExpand() {
setState(() {
_isExpanded = !_isExpanded;
});
}
return GestureDetector(
onTap: _toggleExpand,
child: Container(
color: _isExpanded ? Colors.blueGrey : null,
child: Column(
children: <Widget>[
Column(
children: <Widget>[
SizedBox(height: 20.0),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ChatDateHeader(timestamp: mainDocument['timestamp']),
],
),
],
),
Column(
children: <Widget>[
Row(
children: <Widget>[
Container(
child: Text(
mainDocument['content'],
style: TextStyle(color: primaryColor),
),
padding: EdgeInsets.fromLTRB(15.0, 10.0, 15.0, 10.0),
),
],
mainAxisAlignment: MainAxisAlignment.end,
),
getTime(mainDocument['timestamp'], true),
ExpandedSection(
expand: _isExpanded,
child: getDate(mainDocument['timestamp'], true),
),
SizedBox(height: 20.0),
],
crossAxisAlignment: CrossAxisAlignment.end,
),
],
),
),
);
}
,然后展开小部件:
class ExpandedSection extends StatefulWidget {
final Widget child;
final bool expand;
ExpandedSection({this.expand = false, this.child});
@override
_ExpandedSectionState createState() => _ExpandedSectionState();
}
class _ExpandedSectionState extends State<ExpandedSection> with SingleTickerProviderStateMixin {
AnimationController expandController;
Animation<double> animation;
@override
void initState() {
super.initState();
prepareAnimations();
}
///Setting up the animation
void prepareAnimations() {
expandController = AnimationController(
vsync: this,
duration: Duration(milliseconds: 500)
);
Animation curve = CurvedAnimation(
parent: expandController,
curve: Curves.fastOutSlowIn,
);
animation = Tween(begin: 0.0, end: 1.0).animate(curve)
..addListener(() {
setState(() {
});
}
);
}
@override
void didUpdateWidget(ExpandedSection oldWidget) {
super.didUpdateWidget(oldWidget);
if(widget.expand) {
expandController.forward();
}
else {
expandController.reverse();
}
}
@override
void dispose() {
expandController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return SizeTransition(
axisAlignment: 1.0,
sizeFactor: animation,
child: widget.child
);
}
}
答案 0 :(得分:0)
我通过将firstBuildItem窗口小部件函数转换为它自己的类的有状态窗口小部件来解决了该问题。然后将一个键传递给该函数。这样,setState可以工作,而无需重建整个streambuilder。
ListView.builder(
padding: EdgeInsets.all(10.0),
itemCount: snapshot.data.documents.length,
reverse: true,
controller: listScrollController,
itemBuilder: (context, index) =>
index == snapLength ?
FirstChatBuildMessageItem(
key: Key('counter-${index}'),
id: id,
peerAvatar: peerAvatar,
index: index,
mainDocument: snapshot.data.documents[index],
listMessage: listMessage,
)
:
//index == 0 ?
ChatBuildMessageItem(
key: Key('counter-${index}'),
id: id,
peerAvatar: peerAvatar,
index: index,
mainDocument: snapshot.data.documents[index],
previousDocument: snapshot.data.documents[index + 1],
listMessage: listMessage,
),
),