我一直在从事有关坦克的项目(基于游戏Tank Trouble),我想知道如何根据游戏机制来旋转坦克。另外,如果您知道我如何才能从墙上弹起子弹。我将非常感谢您提供的任何帮助。谢谢!
这是我的战车和子弹:
这是我的游戏代码:
import sys
import pygame
class Game:
def __init__(self):
self.run = True
self.screen_width = 1060
self.screen_height = 798
self.image = pygame.image.load("sprites/background/background1.png")
self.image = pygame.transform.scale(self.image, (self.screen_width, self.screen_height))
self.screen = pygame.display.set_mode((self.screen_width, self.screen_height))
# all_sprites is used to update and draw all sprites together.
self.all_sprites = pygame.sprite.Group()
# You'll probably need a separate bullet_group
# later for collision detection with enemies.
self.bullet_group = pygame.sprite.Group()
self.tank = Tank()
self.all_sprites.add(self.tank)
bullet = Bullet(self.tank)
self.bullet_group.add(bullet)
self.all_sprites.add(bullet)
def handle_events(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.tank.rect.centerx -= 5
if keys[pygame.K_RIGHT]:
self.tank.rect.centerx += 5
if keys[pygame.K_UP]:
self.tank.rect.centery -= 5
if keys[pygame.K_DOWN]:
self.tank.rect.centery += 5
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.run = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.run = False
if event.key == pygame.K_SPACE:
bullet = Bullet(self.tank)
self.bullet_group.add(bullet)
self.all_sprites.add(bullet)
def update(self):
# Calls `update` methods of all contained sprites.
self.all_sprites.update()
def draw(self):
self.screen.blit(self.image, (0, 0))
self.all_sprites.draw(self.screen) # Draw the contained sprites.
pygame.display.update()
class Tank(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("sprites/player/player_tank.png")
# A nicer way to set the start pos with `get_rect`.
self.rect = self.image.get_rect(center=(400, 500))
class Bullet(pygame.sprite.Sprite):
def __init__(self, tank):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("sprites/bullet/bullet.png")
self.image = pygame.transform.scale(self.image, (16, 16))
self.rect = self.image.get_rect()
self.rect.centerx = tank.rect.centerx + 3 # How much pixels from tank turret on x axis
self.rect.centery = tank.rect.centery - 25 # How much pixels from tank turret on y axis
def update(self):
self.rect.y -= 10 # Move up 10 pixels per frame.
def main():
pygame.init()
pygame.display.set_caption('Tank Game')
clock = pygame.time.Clock()
game = Game()
while game.run:
game.handle_events()
game.update()
game.draw()
clock.tick(30)
if __name__ == '__main__':
main()
pygame.quit()
sys.exit()