我正在用Python编写一个加密的R-P-S(岩石,纸张,剪刀)游戏,它的工作原理是这样的。服务器在游戏中处于领先地位,而两个客户端只是将选择发送给服务器。
首先,服务器正在等待2位玩家加入,当2位玩家加入后,他正在启动游戏并让两个客户端都选择一个选项。
我的问题是,当第一个客户端连接然后另一个客户端连接时,第一个客户端会自动断开连接。 因此,我不知道如何处理两个客户端,让第一个客户端选择一个选项,然后让第二个选择选项。
*注意:我正在为两个客户端使用相同的客户端文件。
服务器:
import socket
from Crypto.PublicKey import RSA
from Crypto.Cipher import PKCS1_OAEP
from time import sleep
def rules(first_choice, second_choice, mem1, mem2) -> str:
if (first_choice == 'R' and second_choice == 'P'
or first_choice == 'P' and second_choice == 'S'
or first_choice == 'S' and second_choice == 'R'):
return f'Result: Player 2 Won\nPlayer 1 Choice - {first_choice}\nPlayer 2 Choice - {second_choice}'
else:
return f'Result: Player 1 Won!\nPlayer 1 Choice - {first_choice}\nPlayer 2 Choice - {second_choice}'
class Connect:
def __init__(self):
players = 0
self.prikey = RSA.generate(1024)
self.pubkey = self.prikey.publickey()
self.token = PKCS1_OAEP.new(self.prikey)
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.bind(('0.0.0.0', 21523))
sock.listen(2)
print('Waiting for at least 2 players, please wait.')
while True:
self.conn, self.addr = sock.accept()
players += 1
if players == 1:
print(f'Player 1 is {self.addr}')
self.player1 = self.addr
elif players == 2:
print(f'Player 2 is {self.addr}')
self.player2 = self.addr
self.connection()
def connection(self) -> None:
print('2 Players have joined, starting game in 5 seconds.\n')
sleep(5)
self.conn.send('Y'.encode())
self.game_play()
def game_play(self) -> None:
self.conn.send(self.pubkey.exportKey())
choice_1_cipher = self.conn.recv(1024)
choice_1_plain = self.token.decrypt(choice_1_cipher)
print('Got first choice, waiting for another choice..')
choice_2_cipher = self.conn.recv(1024)
choice_2_plain = self.token.decrypt(choice_2_cipher)
print('Got second answer, calculating winner!')
print(rules(choice_1_plain, choice_2_plain, self.player1, self.player2))
if __name__ == '__main__':
Connect()
客户
:import socket
import random
from Crypto.Cipher import PKCS1_OAEP
from Crypto.PublicKey import RSA
class Client:
def __init__(self):
self.prikey = RSA.generate(2048)
self.pubkey = self.prikey.publickey()
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.connect(('10.0.0.42', 21523))
data = self.sock.recv(1024).decode()
if data == 'Y':
self.start_game()
def start_game(self) -> None:
print('\n [R]ock | [P]aper | [S]cissors - ')
while True:
my_choice = input().upper()
if my_choice not in ['R', 'P', 'S']:
print('Invalid Input, input must be one of those R\\P\\S')
else:
user_pubkey = RSA.importKey(self.sock.recv(2048))
token = PKCS1_OAEP.new(user_pubkey)
cipher_choice = token.encrypt(my_choice.encode())
self.sock.send(cipher_choice)
if __name__ == '__main__':
try:
Client()
except Exception as e:
print(f'err: {e}')
except KeyboardInterrupt:
print('A player has pressed [Ctrl + C] to quit the game, game ended!')
答案 0 :(得分:0)
self.conn
中的 self.conn, self.addr = sock.accept()
被覆盖,并且player1的self.conn丢失。
我猜您应该在将self.conn分配给self.player1_conn
之后,再返回while循环的开始,等待2个玩家。
这实际上是脚本中经常出现的问题,因为当您说self.conn.send('Y'.encode())
self.conn
仅指第二个播放器连接时(我想这不是您要执行的操作)。
您应该将player1_conn
和player2_conn
中的conn分开,然后您可以选择将所需的内容发送给哪个播放器。