所以我有一个平台,当玩家使用“刚体”重力踩到平台时,我会掉落。问题是,玩家在跌落时会不断跳出平台。我希望玩家在跌落时仍能坚持住平台,同时仍然能够移动。我曾尝试将平台作为播放器的父级,但由于播放器和平台的规模不同,因此播放器的规模会发生变化,我也不希望这种情况发生。这是我的代码供参考:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class falling : MonoBehaviour
{
public GameObject Player;
public float respawnTime = 10.0f;
public float delayTime = 5.0f;
private Vector3 initialPosition;
// Start is called before the first frame update
void Start()
{
initialPosition = transform.position;
}
private void OnTriggerEnter(Collider other)
{
if(other.gameObject == Player)
{
StartCoroutine(Fall());
}
}
IEnumerator Fall()
{
yield return new WaitForSecondsRealtime(delayTime);
GetComponent<Rigidbody>().isKinematic = false;
StartCoroutine(respawn());
}
IEnumerator respawn()
{
yield return new WaitForSecondsRealtime(respawnTime);
GetComponent<Rigidbody>().isKinematic = true;
transform.position = initialPosition;
}
}