好吧,我有一个公共静态const:
public static ChatLine[] chatLine = new ChatLine[numChatLines];
调试显示了这段代码(稍后在同一个文件中):
for (int num12 = 0; num12 < numChatLines; num12++)
{
chatLine[num12] = new ChatLine();
}
将鼠标移到每个数据点上时,它会显示num12为0且chatLine为chatLine [0]。这是非常奇怪的,因为我的公共const就像我在上面给你看的那样......知道为什么会这样吗?
。
完整堆栈跟踪如下:
System.IndexOutOfRangeException was unhandled
Message=Index was outside the bounds of the array.
Source=Project1
StackTrace:
at Project1.Main.Initialize() in C:\Users\X\My Documents\Project1\Main.cs:line 7590
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at Project1.Program.Main(String[] args) in C:\Users\X\My Documents\Project1\Program.cs:line 14
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.AppDomain.nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.Runtime.Hosting.ManifestRunner.Run(Boolean checkAptModel)
at System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly()
at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext, String[] activationCustomData)
at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext)
at System.Activator.CreateInstance(ActivationContext activationContext)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
答案 0 :(得分:6)
当chatLine
的长度为零时,创建数组时numChatLines
为零。您应该在设置numChatLines
。
答案 1 :(得分:0)
这可能是因为 numChatLines 在
之后被赋予了一个值public static ChatLine[] chatLine = new ChatLine[numChatLines];
..已初始化,这将提供 0 值。
尝试:
public static ChatLine[] chatLine;
void main()
{
/* ... your code ... */
numChatLines = 12;
chatLine = new ChatLine[numChatLines];
}