clearRect()在画布中的放置(带有文本动画)

时间:2020-04-03 13:20:03

标签: javascript html canvas html5-canvas

我是HTML5画布的新手,并制作了简单的文本动画。

但是,在进行动画处理时,我无法清除以前绘制的文本。文本看起来很拖拉。请查看下面的代码链接以获得清晰的图片。单击“动画”按钮以查看动画。

function drawTextOnCanvas(
can,
  ctx,
  text,
  font,
  backColor,
  textColor,
  maxWidth,
  startingx,
  startingy,
  spacing
) {
  var linesArray = getLines(ctx, text, maxWidth);
  ctx.save();

  for (var i = 0; i < linesArray.length; i++) {

    drawTextBG(
    can,
      ctx,
      linesArray[i],
      font,
      backColor,
      textColor,
      startingx,
      startingy
    );

    // ctx.fillText(linesArray[i], startingx, startingy);
    /* startingx += spacing; */
    startingy += spacing; // Remove this if you want everthing in line
  }
  ctx.restore();
}

function getLines(ctx, text, maxWidth) {
  // Enter maxWidth depending on the resolution and canvas dimensions
  var words = text.split(" ");
  var lines = [];
  var currentLine = words[0];
    ctx.font = "54px bolder Arial"
  for (var i = 1; i < words.length; i++) {
    var word = words[i];
    var width = ctx.measureText(currentLine + " " + word).width;
    if (width < maxWidth) {
      currentLine += " " + word;
    } else {
      lines.push(currentLine);
      currentLine = word;
    }
  }
  lines.push(currentLine);
  return lines;
}

function drawTextBG(can,ctx, txt, font, backColor, textColor, x, y) {
  /// set font
  console.log(txt)
  x= -300;
  let speed = 15;
  let distance = 0;
   var startTime = new Date().getTime();
var interval = setInterval(function() {

    if (new Date().getTime() - startTime > 1000) {
      clearInterval(interval);
    }

  if (distance >= 600) {
    distance = 0;
    // clearInterval(interval);
    x = canv.width / 2;
  }

    distance += speed;

    animateText(can,ctx, txt, font, backColor, textColor, x + distance, y);

  }, 33);


}



function animateText(can,ctx, txt, font, backColor, textColor, x, y) {

  ctx.font = font;
  /// draw text from top - makes life easier at the moment
  ctx.textBaseline = "top";
  /// color for background
  ctx.fillStyle = backColor;
  /// get width of text

  var width = ctx.measureText(txt).width;
  /// draw background rect assuming height of font
  ctx.fillRect(x, y, width, parseInt(font, 10));
  /// text color
  ctx.fillStyle = textColor;
  /// draw text on top
  ctx.fillText(txt, x, y);

}

这是 Fiddle

帮助我获得完美的动画。预先感谢!

1 个答案:

答案 0 :(得分:0)

我无法充分利用您的代码,最终重构了所有代码。

希望这能给您正确的方向

class Text {
  constructor(txt, font, backColor, textColor, x, y, speed) {
    this.txt = txt;
    this.font = font;
    this.backColor = backColor;
    this.textColor = textColor;
    this.initX = x;
    this.x = x;
    this.y = y;
    this.speed = speed;
  }
  draw(ctx) {
    ctx.beginPath()
    ctx.font = this.font;
    ctx.textBaseline = "top";
    ctx.fillStyle = this.backColor;

    var width = ctx.measureText(this.txt).width;
    ctx.fillRect(this.x, this.y, width, parseInt(this.font, 10));
    ctx.fillStyle = this.textColor;
    ctx.fillText(this.txt, this.x, this.y);
    this.x -= this.speed ;
    if (this.x < -width)
      this.x = this.initX
  }
}

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

initX = canvas.width
dogs = new Text("Dogs are cute animals", "20px Arial", "#f50", "#000", initX, 20, 1)
cats = new Text("Cats say Miauu", "22px Arial", "#000", "#0F0", initX, 50, 0.5)
hello = new Text("HELLO", "12px Arial", "#F00", "#FF0", initX, 80, 3)

setInterval(draw, 20)

function draw() {
  ctx.clearRect(0, 0, canvas.width, canvas.height)
  dogs.draw(ctx)
  cats.draw(ctx)
  hello.draw(ctx)
}
<canvas id="canvas" width=220 height=100></canvas>

应该很清楚,如果有什么让您感到困惑的话,请告诉我

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