Kivy-在其他屏幕中创建的访问实例

时间:2020-04-02 22:32:24

标签: python class kivy kivy-language

我在第一个Screen中创建了一个类(Player类)的实例,并希望在另一个Screen中访问这些实例(及其数据)。这个想法是这样的:

  • Player class:此类的实例包含玩家名称及其得分。 (完成)
  • WelcomeWindow(Screen) class:通过TextInput提取播放器的名称+创建Player类的实例并分配名称。 (完成)
  • ThirdRound(Screen) class:当按下+/-按钮时,访问播放器实例的名称和点,在标签上显示名称并更改播放器点。 (问题)

我在下面的代码中标记了尝试访问实例的位置,但出现了错误:

AttributeError: 'NoneType' object has no attribute 'get_screen'

我的问题是:如何在ThirdRound(Screen) class中访问玩家点,以便在标签上显示他们的点并在按下+/-按钮时更改点?

(我搜索了类似案例,但无法将其应用于我的案例。)

.py文件:

from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.textinput import TextInput
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.properties import ObjectProperty, NumericProperty


class Player:
    def __init__(self, name):
        self.name = name
        self.points = 0

    def reset_points(self):
        self.points = 0

    def add_point(self, *args):
        self.points += 1

    def subtract_point(self, *args):
        self.points -= 1


class WelcomeWindow(Screen):
    # Introduce names of the 4 players
    def __init__(self, **kwargs):
        super(WelcomeWindow, self).__init__(**kwargs)
        self.name = "welcomewindow"

        # Create global layout of HOME screen
        global_layout = GridLayout(rows=3)
        self.add_widget(global_layout)

        # Some code with labels and buttons

        # Create button to go to next screen
        go_further_button = Button(text="Go to first round")
        go_further_button.bind(on_release=self.go_further)
        global_layout.add_widget(go_further_button)

    def go_further(self, *args):
        #Give names to players
        self.player1 = Player("name1") # <--- 4 player instances are created here
        self.player2 = Player("name2")
        self.player3 = Player("name3")
        self.player4 = Player("name4")

        self.manager.current = "thirdround"
        self.manager.transition.direction = "left"


class ThirdRound(Screen):
    def __init__(self, **kwargs):
        super(ThirdRound, self).__init__(**kwargs)
        self.name = "thirdround"

        welcome_window = self.manager.get_screen('welcomewindow') # <--- Trying to access player instances here but failed
        self.player1_points = welcome_window.player1.points


    def change_label(self, add_sub, *args): # <--- method which will change the points of the player instance

        label = self.ids['testlabel']
        if add_sub == 'add':
            label.text = 'should add one point'
        elif add_sub == 'sub':
            label.text = 'should subtract one point'


kv = Builder.load_file("Kingen.kv")

WindowManager = ScreenManager()
WindowManager.add_widget(WelcomeWindow())
WindowManager.add_widget(ThirdRound())


class KingenApp(App):

    def build(self):
        return WindowManager


if __name__ == "__main__":
    KingenApp().run()

.kv文件:

<ThirdRound>:

    GridLayout:
        rows: 3

        Label:
            id: testlabel
            text: 'shows number of points here'

        Button:
            text: "+"
            on_release: root.change_label('add')

        Button:
            text: "-"
            on_release: root.change_label('sub')

1 个答案:

答案 0 :(得分:0)

在行中调用__init__()的{​​{1}}方法:

ThirdRound

具体来说,WindowManager.add_widget(ThirdRound()) ThirdRound()之前执行,因此WindowManager.add_widget实例在执行ThirdRound时尚未设置manager,因此仍然是__init__()。尝试移动访问None的代码,直到需要它为止。像这样:

manager
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