我正在使用Flex 4进行开发,并且皮肤中的工具提示存在问题。
我想在皮肤(或其他组件)中定义textinput的工具提示行为。
我创建了一个新皮肤并尝试添加工具提示attriute
直接<s:sparkskin>
和<s:RichEditableText>
但工具提示没有显示。
感谢您的帮助
启用Textinput时工具提示有效,但禁用
时无效<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
s|TextInput.withToolTip
{
skin-class: ClassReference("skins.TextInputToolTipSkin");
}
</fx:Style>
<s:layout>
<s:VerticalLayout />
</s:layout>
<s:TextInput styleName="withToolTip" enabled="true" />
<s:TextInput styleName="withToolTip" enabled="false" />
</s:Application>
我的皮肤
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009" alpha.disabled="0.5" blendMode="normal"
toolTip="Tooltip Test on Skin">
<fx:Metadata>
<![CDATA[
/**
* @copy spark.skins.spark.ApplicationSkin#hostComponent
*/
[HostComponent("spark.components.TextInput")]
]]>
</fx:Metadata>
<fx:Script fb:purpose="styling">
private var paddingChanged:Boolean;
/* Define the skin elements that should not be colorized. */
static private const exclusions:Array = ["background", "textDisplay"];
/**
* @private
*/
override public function get colorizeExclusions():Array {return exclusions;}
/* Define the content fill items that should be colored by the "contentBackgroundColor" style. */
static private const contentFill:Array = ["bgFill"];
/**
* @private
*/
override public function get contentItems():Array {return contentFill};
/**
* @private
*/
override protected function commitProperties():void
{
super.commitProperties();
if (paddingChanged)
{
updatePadding();
paddingChanged = false;
}
}
/**
* @private
*/
override protected function initializationComplete():void
{
useChromeColor = true;
super.initializationComplete();
}
/**
* @private
*/
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
if (getStyle("borderVisible") == true)
{
border.visible = true;
shadow.visible = true;
background.left = background.top = background.right = background.bottom = 1;
textDisplay.left = textDisplay.top = textDisplay.right = textDisplay.bottom = 1;
}
else
{
border.visible = false;
shadow.visible = false;
background.left = background.top = background.right = background.bottom = 0;
textDisplay.left = textDisplay.top = textDisplay.right = textDisplay.bottom = 0;
}
borderStroke.color = getStyle("borderColor");
borderStroke.alpha = getStyle("borderAlpha");
super.updateDisplayList(unscaledWidth, unscaledHeight);
}
/**
* @private
*/
private function updatePadding():void
{
if (!textDisplay)
return;
// Push padding styles into the textDisplay
var padding:Number;
padding = getStyle("paddingLeft");
if (textDisplay.getStyle("paddingLeft") != padding)
textDisplay.setStyle("paddingLeft", padding);
padding = getStyle("paddingTop");
if (textDisplay.getStyle("paddingTop") != padding)
textDisplay.setStyle("paddingTop", padding);
padding = getStyle("paddingRight");
if (textDisplay.getStyle("paddingRight") != padding)
textDisplay.setStyle("paddingRight", padding);
padding = getStyle("paddingBottom");
if (textDisplay.getStyle("paddingBottom") != padding)
textDisplay.setStyle("paddingBottom", padding);
}
/**
* @private
*/
override public function styleChanged(styleProp:String):void
{
var allStyles:Boolean = !styleProp || styleProp == "styleName";
super.styleChanged(styleProp);
if (allStyles || styleProp.indexOf("padding") == 0)
{
paddingChanged = true;
invalidateProperties();
}
}
</fx:Script>
<fx:Script>
<![CDATA[
/**
* @private
*/
private static const focusExclusions:Array = ["textDisplay"];
/**
* @private
*/
override public function get focusSkinExclusions():Array { return focusExclusions;};
]]>
</fx:Script>
<s:states>
<s:State name="normal"/>
<s:State name="disabled"/>
</s:states>
<!-- border -->
<!--- @private -->
<s:Rect left="0" right="0" top="0" bottom="0" id="border">
<s:stroke>
<!--- @private -->
<s:SolidColorStroke id="borderStroke" weight="1" />
</s:stroke>
</s:Rect>
<!-- fill -->
<!--- Defines the appearance of the TextInput component's background. -->
<s:Rect id="background" left="1" right="1" top="1" bottom="1">
<s:fill>
<!--- @private Defines the background fill color. -->
<s:SolidColor id="bgFill" color="0xFFFFFF" />
</s:fill>
</s:Rect>
<!-- shadow -->
<!--- @private -->
<s:Rect left="1" top="1" right="1" height="1" id="shadow">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<!-- text -->
<!--- @copy spark.components.supportClasses.SkinnableTextBase#textDisplay -->
<s:RichEditableText id="textDisplay"
verticalAlign="middle"
widthInChars="10"
fontStyle.disabled="italic"
left="1" right="1" top="1" bottom="1"
toolTip="ToolTip Test on Editor"/>
</s:SparkSkin>
答案 0 :(得分:0)
<s:TextInput tooltip="WEEE!" />
我不知道问题是什么......
编辑: 在你的皮肤:
<s:TextInput id="input" toolTip="{input.text}" />