我正在尝试围绕目标行星(目前只是一个圆圈)移动和旋转一些云。我的机芯下降了,但是我真的在旋转部分上挣扎。我希望它与圆上的位置成比例旋转,但是我一直试图猜测正确的数字。这是代码:
public class CloudMovement : MonoBehaviour
{
public GameObject target;
private float RotateSpeed = .05f;
private float Radius = 1.0f;
private Vector2 center;
private float angle;
private void Start()
{
center = target.transform.localPosition;
Radius = target.transform.localScale.x / 1.5f;
}
private void Update()
{
angle = angle + RotateSpeed * Time.deltaTime;
this.transform.Rotate (Vector3.forward * -angle * Time.deltaTime);
Vector2 offset = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle)) * Radius;
this.transform.position = center + offset;
}
}
答案 0 :(得分:3)
using UnityEngine;
public class CloudMovement : MonoBehaviour
{
// X Y radius
public Vector2 Velocity = new Vector2(1, 0);
// rotational direction
public bool Clockwise = true;
[Range(0, 5)]
public float RotateSpeed = 1f;
[Range(0, 5)]
public float RotateRadiusX = 1f;
[Range(0, 5)]
public float RotateRadiusY = 1f;
private Vector2 _centre;
private float _angle;
private void Start()
{
_centre = transform.position;
}
private void Update()
{
_centre += Velocity * Time.deltaTime;
_angle += (Clockwise ? RotateSpeed : -RotateSpeed) * Time.deltaTime;
var x = Mathf.Sin(_angle) * RotateRadiusX;
var y = Mathf.Cos(_angle) * RotateRadiusY;
transform.position = _centre + new Vector2(x, y);
}
void OnDrawGizmos()
{
Gizmos.DrawSphere(_centre, 0.1f);
Gizmos.DrawLine(_centre, transform.position);
}
}
编辑选项2 :RotateAround
一个最新的选项,嵌入到Unity 中-您也可以尝试使用RotateAround
函数
Vector3 point = new Vector3(10,0,0);
Vector3 axis = new Vector3(0,0,1);
transform.RotateAround(point, axis, Time.deltaTime * 10);
轴是旋转方向。
同一件事,带有一个有效的示例from here
transform.RotateAround()
答案 1 :(得分:0)
你可以!通过不断改变 x 比例!在更新 void 中调用这个函数
public void Rotate()
{
if (transform.localScale.x <= -1)
{
rotationBool = true;
}
if (transform.localScale.x >= 1)
{
rotationBool = false;
}
if (rotationBool == false)
{
Vector3 scaleChange = new Vector3(0.01f, 0f, 0f);
transform.localScale -= scaleChange;
}
if (rotationBool == true)
{
Vector3 scaleChange = new Vector3(0.01f, 0f, 0f);
transform.localScale += scaleChange;
}
}